diff --git a/app/MindWork AI Studio/Components/PathDropZone.razor b/app/MindWork AI Studio/Components/PathDropZone.razor
new file mode 100644
index 00000000..fc80731a
--- /dev/null
+++ b/app/MindWork AI Studio/Components/PathDropZone.razor
@@ -0,0 +1,7 @@
+@inherits MSGComponentBase
+
+
+
+ @this.ChildContent
+
+
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diff --git a/app/MindWork AI Studio/Components/PathDropZone.razor.cs b/app/MindWork AI Studio/Components/PathDropZone.razor.cs
new file mode 100644
index 00000000..0be8256d
--- /dev/null
+++ b/app/MindWork AI Studio/Components/PathDropZone.razor.cs
@@ -0,0 +1,168 @@
+using AIStudio.Tools.Rust;
+
+using Microsoft.AspNetCore.Components;
+
+namespace AIStudio.Components;
+
+///
+/// A drop zone which reports the paths of whatever was dropped on it, and nothing else.
+///
+///
+/// Dropping is a native matter in AI Studio: the Tauri runtime reports real paths, which is why
+/// this zone can hand out folders just as well as files. What those paths mean is the consumer's
+/// business — this component reads no content and does not care whether a path leads to a file or
+/// to a folder.
+///
+public partial class PathDropZone : MSGComponentBase
+{
+ ///
+ /// The content shown inside the zone.
+ ///
+ [Parameter]
+ public RenderFragment? ChildContent { get; set; }
+
+ ///
+ /// Reports the dropped paths, in the order the runtime delivered them.
+ ///
+ [Parameter]
+ public EventCallback> OnPathsDropped { get; set; }
+
+ ///
+ /// On which layer to register the drop area. Higher layers have priority over lower layers.
+ ///
+ [Parameter]
+ public int Layer { get; set; } = DropLayers.ROOT;
+
+ ///
+ /// Catch all documents that are hovered over the AI Studio window and not only over the drop zone.
+ ///
+ [Parameter]
+ public bool CatchAllDocuments { get; set; }
+
+ ///
+ /// When true, the zone ignores drops and is not highlighted.
+ ///
+ ///
+ /// The drop area stays registered nevertheless. Releasing it during the lifetime of the
+ /// component would lower the count of every zone below this one, and those zones would then
+ /// catch files while this one is still on screen.
+ ///
+ [Parameter]
+ public bool Disabled { get; set; }
+
+ [Inject]
+ private ILogger Logger { get; init; } = null!;
+
+ private const string DEFAULT_DRAG_CLASS = "relative rounded-lg border-2 border-dashed pa-3 mb-3 mud-width-full";
+
+ private string dragClass = DEFAULT_DRAG_CLASS;
+ private uint numDropAreasAboveThis;
+ private bool isComponentHovered;
+
+ #region Overrides of MSGComponentBase
+
+ protected override async Task OnInitializedAsync()
+ {
+ this.ApplyFilters([], [ Event.TAURI_EVENT_RECEIVED, Event.REGISTER_FILE_DROP_AREA, Event.UNREGISTER_FILE_DROP_AREA ]);
+ await this.MessageBus.SendMessage(this, Event.REGISTER_FILE_DROP_AREA, this.Layer);
+
+ await base.OnInitializedAsync();
+ }
+
+ ///
+ /// Releases the drop area.
+ ///
+ protected override void DisposeResources()
+ {
+ // Without this, drop areas below this one would count this component forever and would
+ // stop catching dropped files:
+ this.MessageBus.SendMessage(this, Event.UNREGISTER_FILE_DROP_AREA, this.Layer).Observe($"{nameof(PathDropZone)}: releasing the drop area");
+
+ base.DisposeResources();
+ }
+
+ protected override async Task ProcessIncomingMessage(ComponentBase? sendingComponent, Event triggeredEvent, T? data) where T : default
+ {
+ // A disabled zone takes no files. It keeps track of the zones above it, though, because
+ // those come and go while this one is disabled:
+ if (this.Disabled && triggeredEvent == Event.TAURI_EVENT_RECEIVED)
+ return;
+
+ switch (triggeredEvent)
+ {
+ case Event.REGISTER_FILE_DROP_AREA when sendingComponent != this:
+ {
+ if(data is int layer && layer > this.Layer)
+ {
+ this.numDropAreasAboveThis++;
+ this.ClearDragClass();
+ }
+
+ break;
+ }
+
+ case Event.UNREGISTER_FILE_DROP_AREA when sendingComponent != this:
+ {
+ if(data is int layer && layer > this.Layer && this.numDropAreasAboveThis > 0)
+ this.numDropAreasAboveThis--;
+
+ break;
+ }
+
+ case Event.TAURI_EVENT_RECEIVED when data is TauriEvent { EventType: TauriEventType.FILE_DROP_HOVERED }:
+ if(!this.CanCatchDroppedPath())
+ return;
+
+ this.SetDragClass();
+ this.StateHasChanged();
+ break;
+
+ case Event.TAURI_EVENT_RECEIVED when data is TauriEvent { EventType: TauriEventType.FILE_DROP_CANCELED }:
+ case Event.TAURI_EVENT_RECEIVED when data is TauriEvent { EventType: TauriEventType.WINDOW_NOT_FOCUSED }:
+ this.isComponentHovered = false;
+ this.ClearDragClass();
+ this.StateHasChanged();
+ break;
+
+ case Event.TAURI_EVENT_RECEIVED when data is TauriEvent { EventType: TauriEventType.FILE_DROP_DROPPED, Payload: var paths }:
+ if(!this.CanCatchDroppedPath())
+ return;
+
+ this.Logger.LogDebug("The path drop zone on layer {Layer} caught {Count} path(s).", this.Layer, paths.Count);
+ await this.OnPathsDropped.InvokeAsync(paths);
+ this.ClearDragClass();
+ this.StateHasChanged();
+ break;
+ }
+ }
+
+ #endregion
+
+ private bool CanCatchDroppedPath() => this.numDropAreasAboveThis is 0 && (this.isComponentHovered || this.CatchAllDocuments);
+
+ private void SetDragClass() => this.dragClass = $"{DEFAULT_DRAG_CLASS} mud-border-primary border-2";
+
+ private void ClearDragClass() => this.dragClass = DEFAULT_DRAG_CLASS;
+
+ private void OnMouseEnter(EventArgs _)
+ {
+ if(this.Disabled || this.numDropAreasAboveThis > 0)
+ return;
+
+ // The webview gets no DOM drag events while a native drag is in progress, so the mouse is
+ // what tells us whether the user is aiming at this zone:
+ this.isComponentHovered = true;
+ this.SetDragClass();
+ this.StateHasChanged();
+ }
+
+ private void OnMouseLeave(EventArgs _)
+ {
+ if(this.Disabled)
+ return;
+
+ this.isComponentHovered = false;
+ this.ClearDragClass();
+ this.StateHasChanged();
+ }
+}
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