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Support multiple web search backends: SearXNG, Staan, and Tavily (#948)
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@@ -28,31 +28,53 @@
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<MudAlert Severity="Severity.Error" Class="mb-4">@this.validationMessage</MudAlert>
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}
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<MudPaper Class="pa-3 mb-4 border-dashed border rounded-lg">
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@foreach (var property in this.toolDefinition.SettingsSchema.Properties)
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@foreach (var warning in this.GetSettingsWarnings())
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{
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var fieldName = property.Key;
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var field = property.Value;
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var fieldOptions = field.GetOptions();
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if (fieldOptions.Count > 0)
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{
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<MudSelect T="string" Label="@this.GetFieldLabel(fieldName, field)" Value="@this.GetValue(fieldName)" ValueChanged="@(value => this.UpdateValue(fieldName, value))" Variant="Variant.Outlined" Margin="Margin.Dense" HelperText="@this.GetFieldDescription(fieldName, field)" Placeholder="@this.GetFieldPlaceholder(fieldName, field)" Class="mb-3" Disabled="@this.IsFieldDisabled(fieldName)">
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@if (!this.toolDefinition.SettingsSchema.Required.Contains(fieldName))
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{
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<MudSelectItem T="string" Value="@string.Empty">@T("Not set")</MudSelectItem>
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}
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@foreach (var option in fieldOptions)
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{
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<MudSelectItem T="string" Value="@option.Value">@option.Label</MudSelectItem>
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}
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</MudSelect>
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}
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else
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{
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<MudTextField T="string" Label="@this.GetFieldLabel(fieldName, field)" Value="@this.GetValue(fieldName)" ValueChanged="@(value => this.UpdateValue(fieldName, value))" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3" HelperText="@this.GetFieldDescription(fieldName, field)" Placeholder="@this.GetFieldPlaceholder(fieldName, field)" InputType="@(field.Secret ? InputType.Password : InputType.Text)" Disabled="@this.IsFieldDisabled(fieldName)" />
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}
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<MudAlert Severity="Severity.Warning" Class="mb-4">@warning</MudAlert>
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}
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@foreach (var group in this.BuildVisibleFieldGroups())
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{
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<MudPaper Class="pa-3 mb-4 border-dashed border rounded-lg">
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@if (this.ShowsGroupHeader(group))
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{
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<MudStack Row="@true" AlignItems="AlignItems.Center" Justify="Justify.SpaceBetween" Wrap="Wrap.Wrap" Class="mb-3">
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<MudText Typo="Typo.subtitle2">@this.GetGroupLabel(group.Key)</MudText>
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<MudStack Row="@true" AlignItems="AlignItems.Center" Spacing="2" Wrap="Wrap.Wrap">
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@foreach (var link in this.GetGroupLinks(group.Key))
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{
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<MudButton Variant="Variant.Filled" Size="Size.Small" StartIcon="@link.Icon" Href="@link.Url" Target="_blank">
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@link.Label
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</MudButton>
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}
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</MudStack>
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</MudStack>
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}
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@foreach (var property in group.Fields)
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{
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var fieldName = property.Key;
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var field = property.Value;
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var fieldOptions = field.GetOptions();
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if (fieldOptions.Count > 0)
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{
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<MudSelect T="string" Label="@this.GetFieldLabel(fieldName, field)" Value="@this.GetValue(fieldName)" ValueChanged="@(value => this.UpdateValue(fieldName, value))" Variant="Variant.Outlined" Margin="Margin.Dense" HelperText="@this.GetFieldDescription(fieldName, field)" Placeholder="@this.GetFieldPlaceholder(fieldName, field)" Class="mb-3" Disabled="@this.IsFieldDisabled(fieldName)">
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@if (!this.toolDefinition.SettingsSchema.Required.Contains(fieldName))
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{
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<MudSelectItem T="string" Value="@string.Empty">@T("Not set")</MudSelectItem>
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}
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@foreach (var option in fieldOptions)
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{
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<MudSelectItem T="string" Value="@option.Value">@option.Label</MudSelectItem>
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}
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</MudSelect>
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}
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else
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{
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<MudTextField T="string" Label="@this.GetFieldLabel(fieldName, field)" Value="@this.GetValue(fieldName)" ValueChanged="@(value => this.UpdateValue(fieldName, value))" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3" HelperText="@this.GetFieldDescription(fieldName, field)" Placeholder="@this.GetFieldPlaceholder(fieldName, field)" InputType="@(field.Secret ? InputType.Password : InputType.Text)" Disabled="@this.IsFieldDisabled(fieldName)" />
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}
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}
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</MudPaper>
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}
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</MudPaper>
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}
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</DialogContent>
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<DialogActions>
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@@ -18,6 +18,7 @@ public partial class ToolSettingsDialog : SettingsDialogBase
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private ToolDefinition? toolDefinition;
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private IToolImplementation? implementation;
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private Dictionary<string, string> values = new(StringComparer.Ordinal);
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private IReadOnlyList<FieldGroup> fieldGroups = [];
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private string validationMessage = string.Empty;
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protected override async Task OnInitializedAsync()
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@@ -28,11 +29,105 @@ public partial class ToolSettingsDialog : SettingsDialogBase
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{
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this.implementation = this.ToolRegistry.GetImplementation(this.toolDefinition.ImplementationKey);
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this.values = await this.ToolSettingsService.GetSettingsAsync(this.toolDefinition);
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this.fieldGroups = BuildFieldGroups(this.toolDefinition);
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}
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}
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private string GetValue(string fieldName) => this.values.GetValueOrDefault(fieldName, string.Empty);
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/// <summary>
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/// Splits the tool's settings fields into the groups the tool declared for them.
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/// </summary>
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/// <remarks>
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/// Groups appear in the order in which their first field appears in the schema, and the
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/// fields keep the order the tool wrote them in. That is the order the fields have always
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/// been rendered in, so a tool without groups looks exactly as it did before: one group
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/// with an empty name, holding everything.<br/><br/>
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/// A schema does not change while the dialog is open, so this runs once rather than on
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/// every render.
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/// </remarks>
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private static IReadOnlyList<FieldGroup> BuildFieldGroups(ToolDefinition definition)
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{
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var groups = new List<FieldGroup>();
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var groupIndexByKey = new Dictionary<string, int>(StringComparer.Ordinal);
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foreach (var property in definition.SettingsSchema.Properties)
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{
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if (!groupIndexByKey.TryGetValue(property.Value.Group, out var groupIndex))
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{
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groupIndex = groups.Count;
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groupIndexByKey[property.Value.Group] = groupIndex;
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groups.Add(new FieldGroup(property.Value.Group, []));
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}
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groups[groupIndex].Fields.Add(property);
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}
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return groups;
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}
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/// <summary>
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/// The groups as they are rendered right now, without the fields the tool is hiding.
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/// </summary>
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/// <remarks>
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/// Which fields make sense can depend on what is filled in, so this is built on every
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/// render rather than once: a field the tool starts to offer has to appear as soon as the
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/// value it depends on changes. A group whose every field is hidden is left out entirely,
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/// so no empty box is rendered.<br/><br/>
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/// Cheap enough to be called more than once per render: a tool has a handful of settings,
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/// and asking the tool about one of them costs a dictionary lookup or two.
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/// </remarks>
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private IReadOnlyList<FieldGroup> BuildVisibleFieldGroups()
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{
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if (this.implementation is null)
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return this.fieldGroups;
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var visibleGroups = new List<FieldGroup>();
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foreach (var group in this.fieldGroups)
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{
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var visibleFields = group.Fields.Where(field => this.implementation.IsSettingsFieldVisible(field.Key, this.values)).ToList();
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if (visibleFields.Count > 0)
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visibleGroups.Add(new FieldGroup(group.Key, visibleFields));
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}
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return visibleGroups;
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}
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/// <summary>
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/// Whether one group shows a heading above its fields.
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/// </summary>
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/// <remarks>
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/// A tool that declares no groups has a single nameless group holding everything, and a
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/// heading above the only box would say nothing the dialog's title does not say already.
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/// As soon as there is a second box, each of them has to state which one it is — the box
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/// holding the fields that belong to no group in particular included.<br/><br/>
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/// It counts the boxes that are actually rendered, so a group the tool hides entirely does
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/// not leave the remaining box with a heading it does not need.
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/// </remarks>
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private bool ShowsGroupHeader(FieldGroup group) => this.BuildVisibleFieldGroups().Count > 1 || !string.IsNullOrEmpty(group.Key);
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/// <remarks>
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/// The ungrouped fields have no name of their own, so the label hook hands back their
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/// empty group name. A tool may still name them through that same hook; when it does not,
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/// they are simply what is left over next to the named groups.
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/// </remarks>
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private string GetGroupLabel(string groupKey)
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{
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var label = this.implementation?.GetSettingsGroupLabel(groupKey) ?? groupKey;
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return string.IsNullOrEmpty(label) ? T("General") : label;
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}
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private IReadOnlyList<ToolSettingsGroupLink> GetGroupLinks(string groupKey) => this.implementation?.GetSettingsGroupLinks(groupKey) ?? [];
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/// <summary>
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/// What the tool wants to say about the settings as they stand right now.
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/// </summary>
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/// <remarks>
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/// Asked on every render, so a warning follows the value it is about instead of waiting for
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/// the next save. These are not errors: they describe settings that are allowed and do
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/// something other than what they look like, and the dialog saves them either way.
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/// </remarks>
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private IReadOnlyList<string> GetSettingsWarnings() => this.implementation?.GetSettingsWarnings(this.values) ?? [];
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private string GetFieldLabel(string fieldName, ToolSettingsFieldDefinition fieldDefinition) =>
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this.implementation?.GetSettingsFieldLabel(fieldName, fieldDefinition) ?? fieldDefinition.Title;
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@@ -81,4 +176,8 @@ public partial class ToolSettingsDialog : SettingsDialogBase
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await this.ToolSettingsService.SaveSettingsAsync(this.toolDefinition, this.values);
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this.MudDialog.Close();
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}
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/// <param name="Key">The group's name from the schema, or empty for the ungrouped fields.</param>
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/// <param name="Fields">The fields of this group, in the order the tool declared them.</param>
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private sealed record FieldGroup(string Key, List<KeyValuePair<string, ToolSettingsFieldDefinition>> Fields);
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}
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