Fixed error messages for provider requests (#778)
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This commit is contained in:
Thorsten Sommer authored and GitHub committed 2026-05-25 17:32:54 +02:00
1 parent 8417fa3984
commit 3e6e3bdcbd
19 files changed
+541 -77

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+59 -48
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@@ -93,59 +93,70 @@ public sealed class ContentText : IContent
// Start another thread by using a task to uncouple
// the UI thread from the AI processing:
await Task.Run(async () =>
try
{
// We show the waiting animation until we get the first response:
this.InitialRemoteWait = true;
// Iterate over the responses from the AI:
await foreach (var contentStreamChunk in provider.StreamChatCompletion(chatModel, chatThread, settings, token))
await Task.Run(async () =>
{
// When the user cancels the request, we stop the loop:
if (token.IsCancellationRequested)
break;
// Stop the waiting animation:
this.InitialRemoteWait = false;
this.IsStreaming = true;
// Add the response to the text:
this.Text += contentStreamChunk;
// Merge the sources:
this.Sources.MergeSources(contentStreamChunk.Sources);
// Notify the UI that the content has changed,
// depending on the energy saving mode:
var now = DateTimeOffset.Now;
switch (settings.ConfigurationData.App.IsSavingEnergy)
try
{
// Energy saving mode is off. We notify the UI
// as fast as possible -- no matter the odds:
case false:
await this.StreamingEvent();
break;
// Energy saving mode is on. We notify the UI
// only when the time between two events is
// greater than the minimum time:
case true when now - last > MIN_TIME:
last = now;
await this.StreamingEvent();
break;
// We show the waiting animation until we get the first response:
this.InitialRemoteWait = true;
// Iterate over the responses from the AI:
await foreach (var contentStreamChunk in provider.StreamChatCompletion(chatModel, chatThread, settings, token))
{
// When the user cancels the request, we stop the loop:
if (token.IsCancellationRequested)
break;
// Stop the waiting animation:
this.InitialRemoteWait = false;
this.IsStreaming = true;
// Add the response to the text:
this.Text += contentStreamChunk;
// Merge the sources:
this.Sources.MergeSources(contentStreamChunk.Sources);
// Notify the UI that the content has changed,
// depending on the energy saving mode:
var now = DateTimeOffset.Now;
switch (settings.ConfigurationData.App.IsSavingEnergy)
{
// Energy saving mode is off. We notify the UI
// as fast as possible -- no matter the odds:
case false:
await this.StreamingEvent();
break;
// Energy saving mode is on. We notify the UI
// only when the time between two events is
// greater than the minimum time:
case true when now - last > MIN_TIME:
last = now;
await this.StreamingEvent();
break;
}
}
}
}
// Stop the waiting animation (in case the loop
// was stopped, or no content was received):
this.InitialRemoteWait = false;
this.IsStreaming = false;
}, token);
this.Text = this.Text.RemoveThinkTags().Trim();
finally
{
// Stop the waiting animation (in case the loop
// was stopped, or no content was received):
this.InitialRemoteWait = false;
this.IsStreaming = false;
}
}, token);
}
finally
{
this.Text = this.Text.RemoveThinkTags().Trim();
// Inform the UI that the streaming is done:
await this.StreamingDone();
// Inform the UI that the streaming is done:
await this.StreamingDone();
}
return chatThread;
}