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Refactor Lua export functionality in the I18N key collection command
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@ -59,7 +59,7 @@ public sealed partial class CollectI18NKeysCommand
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Console.WriteLine($" {counter:###,###} files processed, {allI18NContent.Count:###,###} keys found.");
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Console.WriteLine($" {counter:###,###} files processed, {allI18NContent.Count:###,###} keys found.");
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Console.Write("- Creating Lua code ...");
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Console.Write("- Creating Lua code ...");
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var luaCode = this.ExportToLuaTable(allI18NContent);
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var luaCode = this.ExportToLuaAssignments(allI18NContent);
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// Build the path, where we want to store the Lua code:
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// Build the path, where we want to store the Lua code:
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var luaPath = Path.Join(cwd, "Assistants", "I18N", "allTexts.lua");
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var luaPath = Path.Join(cwd, "Assistants", "I18N", "allTexts.lua");
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@ -70,6 +70,97 @@ public sealed partial class CollectI18NKeysCommand
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Console.WriteLine(" done.");
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Console.WriteLine(" done.");
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}
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}
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private static string EscapeLuaString(string value)
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{
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// Ersetze Backslash und Doppel-Anführungszeichen
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return value.Replace("\\", @"\\").Replace("\"", "\\\"");
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}
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private string ExportToLuaAssignments(Dictionary<string, string> keyValuePairs)
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{
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var sb = new StringBuilder();
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// Add the mandatory plugin metadata:
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sb.AppendLine(
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"""
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-- The ID for this plugin:
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ID = "77c2688a-a68f-45cc-820e-fa8f3038a146"
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-- The icon for the plugin:
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ICON_SVG = ""
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-- The name of the plugin:
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NAME = "Collected I18N keys"
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-- The description of the plugin:
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DESCRIPTION = "This plugin is not meant to be used directly. Its a collection of all I18N keys found in the project."
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-- The version of the plugin:
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VERSION = "1.0.0"
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-- The type of the plugin:
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TYPE = "LANGUAGE"
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-- The authors of the plugin:
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AUTHORS = {"MindWork AI Community"}
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-- The support contact for the plugin:
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SUPPORT_CONTACT = "MindWork AI Community"
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-- The source URL for the plugin:
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SOURCE_URL = "https://github.com/MindWorkAI/AI-Studio"
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-- The categories for the plugin:
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CATEGORIES = { "CORE" }
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-- The target groups for the plugin:
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TARGET_GROUPS = { "EVERYONE" }
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-- The flag for whether the plugin is maintained:
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IS_MAINTAINED = true
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-- When the plugin is deprecated, this message will be shown to users:
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DEPRECATION_MESSAGE = ""
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-- The IETF BCP 47 tag for the language. It's the ISO 639 language
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-- code followed by the ISO 3166-1 country code:
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IETF_TAG = "en-US"
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-- The language name in the user's language:
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LANG_NAME = "English (United States)"
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"""
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);
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//
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// Add the UI_TEXT_CONTENT table:
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//
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sb.AppendLine("UI_TEXT_CONTENT = {}");
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foreach (var kvp in keyValuePairs.OrderBy(x => x.Key))
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{
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var key = kvp.Key;
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var value = kvp.Value.Replace("\n", " ").Trim();
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// Remove the "UI_TEXT_CONTENT." prefix from the key:
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const string UI_TEXT_CONTENT = "UI_TEXT_CONTENT.";
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var keyWithoutPrefix = key.StartsWith(UI_TEXT_CONTENT, StringComparison.OrdinalIgnoreCase) ? key[UI_TEXT_CONTENT.Length..] : key;
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// Replace all dots in the key with colons:
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keyWithoutPrefix = keyWithoutPrefix.Replace('.', ':');
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// Add a comment with the original text content:
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sb.AppendLine();
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sb.AppendLine($"-- {value}");
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// Add the assignment to the UI_TEXT_CONTENT table:
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sb.AppendLine($"""
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UI_TEXT_CONTENT["{keyWithoutPrefix}"] = "{EscapeLuaString(value)}"
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""");
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}
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return sb.ToString();
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}
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private string ExportToLuaTable(Dictionary<string, string> keyValuePairs)
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private string ExportToLuaTable(Dictionary<string, string> keyValuePairs)
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{
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{
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// Collect all nodes:
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// Collect all nodes:
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