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Added profile, provider, and workspace preselection to chat templates (#1099)
Co-authored-by: Thorsten Sommer <SommerEngineering@users.noreply.github.com>
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@@ -1,16 +1,7 @@
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@using AIStudio.Settings.DataModel
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@inherits MSGComponentBase
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@if (this.availableWorkspaces.Count > 0)
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{
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<MudSelect T="string" Value="@this.WorkspaceName" ValueChanged="@this.SelectExistingWorkspace" Strict="@false" Label="@T("Existing workspace (Optional)")" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Folder">
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@foreach (var workspace in this.availableWorkspaces)
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{
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<MudSelectItem T="string" Value="@workspace.Name">@workspace.Name</MudSelectItem>
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}
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</MudSelect>
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}
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<MudTextField T="string" Text="@this.WorkspaceName" TextChanged="@this.SetWorkspaceName" AdornmentIcon="@(this.OpensTemporaryChat ? Icons.Material.Filled.Timer : Icons.Material.Filled.CreateNewFolder)" Adornment="Adornment.Start" IconSize="Size.Small" Label="@T("Workspace name (Optional)")" HelperText="@T("Choose an existing workspace or enter a name that should be created when the launcher is opened.")" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-1" UserAttributes="@USER_INPUT_ATTRIBUTES"/>
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<WorkspaceNameField WorkspaceName="@this.WorkspaceName" WorkspaceNameChanged="@this.SetWorkspaceName" SelectLabel="@T("Existing workspace (Optional)")" Label="@T("Workspace name (Optional)")" HelperText="@T("Choose an existing workspace or enter a name that should be created when the launcher is opened.")" AdornmentIcon="@(this.OpensTemporaryChat ? Icons.Material.Filled.Timer : Icons.Material.Filled.CreateNewFolder)" AdornmentIconSize="Size.Small" TextFieldClass="mb-1"/>
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@* The tile behaves differently with and without a workspace, so the form says which of the two is
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chosen right now instead of only explaining that both are possible. *@
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@@ -19,6 +10,12 @@
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? T("Without a workspace, the tile opens a disappearing chat: it belongs to no workspace and is deleted according to your workspace maintenance settings.")
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: T("The tile opens its chat in this workspace and creates the workspace when it does not exist yet."))
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</MudText>
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@if (this.OpensTemporaryChat && this.SettingsManager.GetChatTemplateWorkspaceName(this.SelectedChatTemplate) is { } templateWorkspaceName)
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{
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<MudText Typo="Typo.body2" Class="mud-text-secondary mb-3">
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@string.Format(T("The chosen chat template keeps its chats in the workspace '{0}', so the tile opens its chat there instead. A workspace entered here wins over the one of the template."), templateWorkspaceName)
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</MudText>
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}
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<MudSelect T="string" Value="@this.ProviderId" ValueChanged="@this.SetProviderId" Label="@T("Chat provider")" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.SmartToy">
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<MudSelectItem T="string" Value="@string.Empty">@T("Use chat default")</MudSelectItem>
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@foreach (var provider in this.SettingsManager.GetConfidentProviders(Components.CHAT))
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@@ -28,6 +25,12 @@
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</MudSelectItem>
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}
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</MudSelect>
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@if (this.SelectedChatTemplate.ProviderId is not null)
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{
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<MudText Typo="Typo.body2" Class="mud-text-secondary mb-3">
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@T("The chosen chat template preselects a provider of its own, and it wins over a selection made here as long as that provider can be used for chats.")
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</MudText>
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}
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<MudSelect T="string" Value="@this.ProfileId" ValueChanged="@this.SetProfileId" Label="@T("Chat profile")" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Person">
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<MudSelectItem T="string" Value="@string.Empty">@T("Use chat default")</MudSelectItem>
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<MudSelectItem T="string" Value="@Guid.Empty.ToString()">@T("Use no profile")</MudSelectItem>
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@@ -36,6 +39,12 @@
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<MudSelectItem T="string" Value="@profile.Id">@profile.GetSafeName()</MudSelectItem>
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}
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</MudSelect>
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@if (this.SelectedChatTemplate is { AllowProfileUsage: true, ProfileId: not null })
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{
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<MudText Typo="Typo.body2" Class="mud-text-secondary mb-3">
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@T("The chosen chat template preselects a profile of its own, and it wins over a selection made here as long as that profile exists.")
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</MudText>
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}
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<MudSelect T="string" Value="@this.ChatTemplateId" ValueChanged="@this.SetChatTemplateId" Label="@T("Chat template")" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Article">
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<MudSelectItem T="string" Value="@string.Empty">@T("Use chat default")</MudSelectItem>
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<MudSelectItem T="string" Value="@Guid.Empty.ToString()">@T("Use no chat template")</MudSelectItem>
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@@ -44,20 +53,25 @@
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<MudSelectItem T="string" Value="@chatTemplate.Id">@chatTemplate.GetSafeName()</MudSelectItem>
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}
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</MudSelect>
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<MudSelect T="string" Label="@T("Data sources (Optional)")" MultiSelection="@true" SelectedValues="@this.DataSourceIds" SelectedValuesChanged="@this.SetDataSourceIds" MultiSelectionTextFunc="@this.GetSelectedDataSourceText" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@AppIcons.DATABASE">
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@foreach (var dataSource in this.SettingsManager.ConfigurationData.DataSources)
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{
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<MudSelectItem T="string" Value="@dataSource.Id">@dataSource.Name</MudSelectItem>
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}
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</MudSelect>
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@* A chat template wins over what is chosen here, so the form says so before somebody picks
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something which would never take effect: *@
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@if (this.SelectedChatTemplate.DataSourceOptions is not null)
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@* Without the RAG preview, the chat uses no data sources, so there is nothing to choose here. A
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selection made before stays with the launcher and counts once RAG is switched on again: *@
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@if (PreviewFeatures.PRE_RAG_2024.IsEnabled(this.SettingsManager))
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{
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<MudText Typo="Typo.body2" Class="mud-text-secondary mb-3">
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@T("The chosen chat template brings data sources of its own, and those win over a selection made here. Only a template can also leave the choice of sources to the AI, which is why it decides this on its own.")
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</MudText>
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<MudSelect T="string" Label="@T("Data sources (Optional)")" MultiSelection="@true" SelectedValues="@this.DataSourceIds" SelectedValuesChanged="@this.SetDataSourceIds" MultiSelectionTextFunc="@this.GetSelectedDataSourceText" Variant="Variant.Outlined" Margin="Margin.Dense" Class="mb-3 rounded-lg" Adornment="Adornment.Start" AdornmentIcon="@AppIcons.DATABASE">
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@foreach (var dataSource in this.SettingsManager.ConfigurationData.DataSources)
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{
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<MudSelectItem T="string" Value="@dataSource.Id">@dataSource.Name</MudSelectItem>
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}
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</MudSelect>
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@* A chat template wins over what is chosen here, so the form says so before somebody picks
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something which would never take effect: *@
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@if (this.SelectedChatTemplate.DataSourceOptions is not null)
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{
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<MudText Typo="Typo.body2" Class="mud-text-secondary mb-3">
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@T("The chosen chat template brings data sources of its own, and those win over a selection made here. Only a template can also leave the choice of sources to the AI, which is why it decides this on its own.")
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</MudText>
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}
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}
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<ToolSelectionField Component="Components.CHAT" SelectedToolIds="@this.ToolIds" SelectedToolIdsChanged="@this.SetToolIds" Label="@T("Tools (Optional)")" Help="@T("These tools are preselected when the chat opens. Users can change the selection in the chat, and every tool has to meet the confidence requirements of the provider in use.")"/>
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