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	Improve hot reload logic with enhanced logging and semaphore management
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				@ -22,15 +22,23 @@ public static partial class PluginFactory
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            HOT_RELOAD_WATCHER.Filter = "*.lua";
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					            HOT_RELOAD_WATCHER.Filter = "*.lua";
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            HOT_RELOAD_WATCHER.Changed += async (_, args) =>
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					            HOT_RELOAD_WATCHER.Changed += async (_, args) =>
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            {
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					            {
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					                var changeType = args.ChangeType.ToString().ToLowerInvariant();
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                if (!await HOT_RELOAD_SEMAPHORE.WaitAsync(0))
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					                if (!await HOT_RELOAD_SEMAPHORE.WaitAsync(0))
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                {
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					                {
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                    LOG.LogInformation($"File changed ({args.ChangeType}): {args.FullPath}. Already processing another change.");
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					                    LOG.LogInformation($"File changed ({changeType}): {args.FullPath}. Already processing another change.");
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                    return;
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					                    return;
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                }
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					                }
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                LOG.LogInformation($"File changed ({args.ChangeType}): {args.FullPath}. Reloading plugins...");
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					                try
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					                {
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					                    LOG.LogInformation($"File changed ({changeType}): {args.FullPath}. Reloading plugins...");
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                    await LoadAll();
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					                    await LoadAll();
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                    await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
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					                    await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
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					                }
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					                finally
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					                {
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					                    HOT_RELOAD_SEMAPHORE.Release();
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					                }
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            };
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					            };
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            HOT_RELOAD_WATCHER.EnableRaisingEvents = true;
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					            HOT_RELOAD_WATCHER.EnableRaisingEvents = true;
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