mirror of
https://github.com/MindWorkAI/AI-Studio.git
synced 2026-10-18 16:38:00 +00:00
Automated localization updates for selected languages (#599)
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
This commit is contained in:
1 parent
bf41e3a937
commit
23594cdda6
5 files changed
+134
-4
No files matched your search
@@ -56,10 +56,18 @@ public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
|
||||
[
|
||||
new ButtonData
|
||||
{
|
||||
#if DEBUG
|
||||
Text = T("Write Lua code to language plugin file"),
|
||||
#else
|
||||
Text = T("Copy Lua code to clipboard"),
|
||||
#endif
|
||||
Icon = Icons.Material.Filled.Extension,
|
||||
Color = Color.Default,
|
||||
#if DEBUG
|
||||
AsyncAction = async () => await this.WriteToPluginFile(),
|
||||
#else
|
||||
AsyncAction = async () => await this.RustService.CopyText2Clipboard(this.Snackbar, this.finalLuaCode.ToString()),
|
||||
#endif
|
||||
DisabledActionParam = () => this.finalLuaCode.Length == 0,
|
||||
},
|
||||
];
|
||||
@@ -368,10 +376,71 @@ public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
|
||||
{
|
||||
this.finalLuaCode.Clear();
|
||||
LuaTable.Create(ref this.finalLuaCode, "UI_TEXT_CONTENT", this.localizedContent, commentContent, this.cancellationTokenSource!.Token);
|
||||
|
||||
|
||||
// Next, we must remove the `root::` prefix from the keys:
|
||||
this.finalLuaCode.Replace("""UI_TEXT_CONTENT["root::""", """
|
||||
UI_TEXT_CONTENT["
|
||||
""");
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
private async Task WriteToPluginFile()
|
||||
{
|
||||
if (this.selectedLanguagePlugin is null)
|
||||
{
|
||||
this.Snackbar.Add(T("No language plugin selected."), Severity.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.finalLuaCode.Length == 0)
|
||||
{
|
||||
this.Snackbar.Add(T("No Lua code generated yet."), Severity.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Determine the plugin file path based on the selected language plugin:
|
||||
var pluginDirectory = Path.Join(Environment.CurrentDirectory, "Plugins", "languages");
|
||||
var pluginId = this.selectedLanguagePluginId.ToString();
|
||||
var ietfTag = this.selectedLanguagePlugin.IETFTag.ToLowerInvariant();
|
||||
var pluginFolderName = $"{ietfTag}-{pluginId}";
|
||||
var pluginFilePath = Path.Join(pluginDirectory, pluginFolderName, "plugin.lua");
|
||||
|
||||
if (!File.Exists(pluginFilePath))
|
||||
{
|
||||
this.Logger.LogError("Plugin file not found: {PluginFilePath}.", pluginFilePath);
|
||||
this.Snackbar.Add(T("Plugin file not found."), Severity.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
// Read the existing plugin file:
|
||||
var existingContent = await File.ReadAllTextAsync(pluginFilePath);
|
||||
|
||||
// Find the position of "UI_TEXT_CONTENT = {}":
|
||||
const string MARKER = "UI_TEXT_CONTENT = {}";
|
||||
var markerIndex = existingContent.IndexOf(MARKER, StringComparison.Ordinal);
|
||||
|
||||
if (markerIndex == -1)
|
||||
{
|
||||
this.Logger.LogError("Could not find 'UI_TEXT_CONTENT = {{}}' marker in plugin file: {PluginFilePath}", pluginFilePath);
|
||||
this.Snackbar.Add(T("Could not find 'UI_TEXT_CONTENT = {}' marker in plugin file."), Severity.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
// Keep everything before the marker and replace everything from the marker onwards:
|
||||
var metadataSection = existingContent[..markerIndex];
|
||||
var newContent = metadataSection + this.finalLuaCode;
|
||||
|
||||
// Write the updated content back to the file:
|
||||
await File.WriteAllTextAsync(pluginFilePath, newContent);
|
||||
this.Snackbar.Add(T("Successfully updated plugin file."), Severity.Success);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Logger.LogError(ex, "Error writing to plugin file.");
|
||||
this.Snackbar.Add(T("Error writing to plugin file."), Severity.Error);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Reference in new issue
Block a user