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Add SQLite runtime and schema details to the index store
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using System.Runtime.InteropServices;
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namespace AIStudio.Tools.Databases.IndexStore;
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/// <summary>
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/// What the running process can tell about the SQLite library it has loaded.
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/// </summary>
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/// <remarks>
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/// These are methods instead of static fields on purpose: SQLitePCL.Batteries_V2.Init() runs when the
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/// index store client is created, and a type initializer could well run before that. Every member
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/// answers with an empty string when it cannot tell, so a single unavailable detail never costs the
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/// caller the rest of them.
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/// </remarks>
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internal static class SqliteRuntimeInfo
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{
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/// <summary>
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/// The name of the native library SQLitePCLRaw has bound to.
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/// </summary>
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/// <remarks>
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/// We ship our own build through the bundle_e_sqlite3 package, so this reads e_sqlite3 on every
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/// platform. Anything else means the process bound to a different library than we shipped, which
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/// is exactly the kind of thing a support case needs to show.
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/// </remarks>
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public static string GetNativeLibraryName()
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{
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try
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{
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return SQLitePCL.raw.GetNativeLibraryName();
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}
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catch
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{
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return string.Empty;
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}
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}
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/// <summary>
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/// Where the native library sits on disk.
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/// </summary>
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/// <remarks>
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/// This probes the file system instead of enumerating the loaded modules: Process.Modules throws
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/// on macOS, and NativeLibrary hands out no path at all. For our single-file builds, the base
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/// directory is where the runtime extracts the native assets to, so that is the first candidate.
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/// </remarks>
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public static string GetNativeLibraryPath()
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{
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try
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{
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var libraryName = GetNativeLibraryName();
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if (string.IsNullOrWhiteSpace(libraryName))
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return string.Empty;
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var fileName = GetNativeFileName(libraryName);
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var baseDirectory = AppContext.BaseDirectory;
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string[] candidates =
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[
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Path.Combine(baseDirectory, fileName),
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Path.Combine(baseDirectory, "runtimes", RuntimeInformation.RuntimeIdentifier, "native", fileName),
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];
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foreach (var candidate in candidates)
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if (File.Exists(candidate))
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return candidate;
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return string.Empty;
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}
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catch
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{
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return string.Empty;
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}
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}
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/// <summary>
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/// The version of the managed SQLitePCLRaw wrapper, which is a different thing than the SQLite version.
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/// </summary>
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public static string GetWrapperVersion()
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{
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try
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{
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// Read the assembly name rather than an attribute: reflecting over members would not
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// survive trimming, the name does.
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var wrapperVersion = typeof(SQLitePCL.raw).Assembly.GetName().Version;
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return wrapperVersion is null ? string.Empty : $"SQLitePCLRaw.core {wrapperVersion.ToString(3)}";
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}
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catch
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{
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return string.Empty;
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}
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}
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/// <summary>
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/// The architecture this process runs as, together with the runtime identifier it was built for.
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/// </summary>
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public static string GetProcessArchitecture()
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{
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try
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{
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return $"{RuntimeInformation.ProcessArchitecture} ({RuntimeInformation.RuntimeIdentifier})";
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}
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catch
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{
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return string.Empty;
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}
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}
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/// <summary>
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/// The architecture of the machine, but only when it differs from the one of the process.
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/// </summary>
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/// <remarks>
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/// A difference means the process runs through an emulation layer, Rosetta above all. That is a
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/// classic reason for a native library failing to load, so it earns its own line when it happens
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/// and stays out of the way when it does not.
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/// </remarks>
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public static string GetSystemArchitecture()
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{
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try
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{
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return RuntimeInformation.OSArchitecture == RuntimeInformation.ProcessArchitecture ? string.Empty : RuntimeInformation.OSArchitecture.ToString();
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}
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catch
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{
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return string.Empty;
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}
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}
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private static string GetNativeFileName(string libraryName)
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{
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if (OperatingSystem.IsWindows())
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return $"{libraryName}.dll";
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if (OperatingSystem.IsMacOS())
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return $"lib{libraryName}.dylib";
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return $"lib{libraryName}.so";
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}
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}
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