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Clear available plugins before loading new ones
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@ -45,6 +45,8 @@ public static partial class PluginFactory
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return;
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}
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AVAILABLE_PLUGINS.Clear();
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//
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// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
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// By convention, each plugin is enforced to have a `plugin.lua` file.
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