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Improved the loading of some components that require data fetching (#512)
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@@ -47,14 +47,17 @@ public partial class Workspaces : MSGComponentBase
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// - Those initial tree items cannot have children
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// - When assigning the tree items to the MudTreeViewItem component, we must set the Value property to the value of the item
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//
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await this.LoadTreeItems();
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// We won't await the loading of the tree items here,
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// to avoid blocking the UI thread:
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_ = this.LoadTreeItems();
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}
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#endregion
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private async Task LoadTreeItems()
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{
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var workspacesNode = new TreeItemData<ITreeItem>
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this.treeItems.Clear();
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this.treeItems.Add(new TreeItemData<ITreeItem>
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{
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Expanded = this.ExpandRootNodes,
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Expandable = true,
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@@ -68,9 +71,16 @@ public partial class Workspaces : MSGComponentBase
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Path = "root",
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Children = await this.LoadWorkspaces(),
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},
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};
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var tempChatNode = new TreeItemData<ITreeItem>
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});
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this.treeItems.Add(new TreeItemData<ITreeItem>
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{
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Expandable = false,
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Value = new TreeDivider(),
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});
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await this.InvokeAsync(this.StateHasChanged);
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this.treeItems.Add(new TreeItemData<ITreeItem>
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{
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Expanded = this.ExpandRootNodes,
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Expandable = true,
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@@ -84,16 +94,9 @@ public partial class Workspaces : MSGComponentBase
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Path = "temp",
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Children = await this.LoadTemporaryChats(),
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},
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};
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this.treeItems.Clear();
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this.treeItems.Add(workspacesNode);
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this.treeItems.Add(new TreeItemData<ITreeItem>
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{
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Expandable = false,
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Value = new TreeDivider(),
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});
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this.treeItems.Add(tempChatNode);
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await this.InvokeAsync(this.StateHasChanged);
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}
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private async Task<IReadOnlyCollection<TreeItemData<ITreeItem>>> LoadTemporaryChats()
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