Refactor UI_TEXT_CONTENT table generation into a new LuaTable utility class

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tsommer committed 2025-04-26 18:16:47 +02:00
1 parent eba3e7a9fe
commit 12d36a96e1
2 files changed
+41 -25

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@@ -126,32 +126,8 @@ public sealed partial class CollectI18NKeysCommand
"""
);
//
// Add the UI_TEXT_CONTENT table:
//
sb.AppendLine("UI_TEXT_CONTENT = {}");
foreach (var kvp in keyValuePairs.OrderBy(x => x.Key))
{
var key = kvp.Key;
var value = kvp.Value.Replace("\n", " ").Trim();
// Remove the "UI_TEXT_CONTENT." prefix from the key:
const string UI_TEXT_CONTENT = "UI_TEXT_CONTENT.";
var keyWithoutPrefix = key.StartsWith(UI_TEXT_CONTENT, StringComparison.OrdinalIgnoreCase) ? key[UI_TEXT_CONTENT.Length..] : key;
// Replace all dots in the key with colons:
keyWithoutPrefix = keyWithoutPrefix.Replace(".", "::");
// Add a comment with the original text content:
sb.AppendLine();
sb.AppendLine($"-- {value}");
// Add the assignment to the UI_TEXT_CONTENT table:
sb.AppendLine($"""
UI_TEXT_CONTENT["{keyWithoutPrefix}"] = "{EscapeLuaString(value)}"
""");
}
LuaTable.Create(ref sb, "UI_TEXT_CONTENT", keyValuePairs);
return sb.ToString();
}