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using System.Text.Json.Serialization ;
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using AIStudio.Tools.Rust ;
namespace AIStudio.Chat ;
/// <summary>
/// Represents an immutable file attachment with details about its type, name, path, and size.
/// </summary>
/// <param name="Type">The type of the file attachment.</param>
/// <param name="FileName">The name of the file, including extension.</param>
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/// <param name="FilePath">The full path to the file, including the filename and extension. A file below the data directory, such as a transcript, is stored with a path relative to it.</param>
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/// <param name="FileSizeBytes">The size of the file in bytes.</param>
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[JsonPolymorphic(TypeDiscriminatorPropertyName = "$type")]
[JsonDerivedType(typeof(FileAttachment), typeDiscriminator: "file")]
[JsonDerivedType(typeof(FileAttachmentImage), typeDiscriminator: "image")]
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[JsonDerivedType(typeof(ManagedTranscriptAttachment), typeDiscriminator: "managed_transcript")]
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public record FileAttachment ( FileAttachmentType Type , string FileName , string FilePath , long FileSizeBytes )
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{
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//
// The properties of the parameters, declared again to be settable. A derived attachment gets the type from
// its own constructor, and the source generation of System.Text.Json sets every init-only property while it
// creates the object, also one missing in the JSON, which would lose that type. Keep them first and in the
// order of the parameters, which is the order they get stored in:
//
public FileAttachmentType Type { get ; set ; } = Type ;
public string FileName { get ; set ; } = FileName ;
[JsonConverter(typeof(DataDirectoryRelativePathConverter))]
public string FilePath { get ; set ; } = FilePath ;
public long FileSizeBytes { get ; set ; } = FileSizeBytes ;
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/// <summary>
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/// Gets a value indicating whether the file type is forbidden and should not be attached.
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/// </summary>
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/// <remarks>
/// The state is determined once during construction and does not change.
/// </remarks>
public bool IsForbidden { get ; } = Type == FileAttachmentType . FORBIDDEN ;
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/// <summary>
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/// Gets a value indicating whether the file type is valid and allowed to be attached.
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/// </summary>
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/// <remarks>
/// The state is determined once during construction and does not change.
/// </remarks>
public bool IsValid { get ; } = Type != FileAttachmentType . FORBIDDEN ;
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/// <summary>
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/// Gets a value indicating whether the file type is an image.
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/// </summary>
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/// <remarks>
/// The state is determined once during construction and does not change.
/// </remarks>
public bool IsImage { get ; } = Type == FileAttachmentType . IMAGE ;
/// <summary>
/// Gets the file path for loading the file from the web browser-side (Blazor).
/// </summary>
public string FilePathAsUrl { get ; } = FileHandler . CreateFileUrl ( FilePath );
/// <summary>
/// Gets a value indicating whether the file still exists on the file system.
/// </summary>
/// <remarks>
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/// This property checks the file system each time it is accessed. It is therefore excluded from
/// serialization: a path on a network share which is out of reach blocks until the SMB timeout,
/// and the settings carry such attachments in chat templates. Every store of the settings would
/// wait that long. Reading never used the value, so older files with the field still load.
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/// </remarks>
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[JsonIgnore]
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public bool Exists => File . Exists ( this . FilePath );
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/// <summary>
/// The entry of the provenance store which holds the text this document was first sent with, or
/// null while it was never sent, or could not be stored.
/// </summary>
/// <remarks>
/// A document is read from the disk once, see ChatThread.StoreAttachedDocumentsAsync. Every later
/// request of the chat sends the stored text, also when the file changed or is gone by now, so
/// what the AI received stays the same and can be shown as it was. Left out of the chat file, and
/// of chat templates, while null.
/// </remarks>
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public Guid ? ProvenanceId { get ; set ; }
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/// <summary>
/// The state of the file which the stored text was read from, see ProvenanceId, or null while
/// there is no stored text, or when it was stored before AI Studio noted the state.
/// </summary>
/// <remarks>
/// Tells whether the file changed since, for a chat which reads changed files again, see
/// DataChat.ReadChangedAttachmentsAgain. Left out of the chat file while null.
/// </remarks>
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public FileVersion ? Version { get ; set ; }
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/// <summary>
/// Whether the file changed since its text was stored.
/// </summary>
/// <remarks>
/// Reads the state of the file. A file which is gone did not change: the stored text is all
/// there is of it. Without a noted state, nothing tells, and the stored text stays as well.
/// </remarks>
public bool ChangedSinceStored () => this . ProvenanceId is not null && this . Version is { } version && FileVersion . Of ( this . FilePath ) is { } current && current != version ;
/// <summary>
/// The same attachment without its stored text, e.g., for a place apart from its chat, where the file is read anew.
/// </summary>
public FileAttachment WithoutStoredText () => this with { ProvenanceId = null , Version = null };
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/// <summary>
/// Rebuilds the attachment from its current file path so file type detection uses the latest rules.
/// </summary>
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/// <remarks>
/// The entry of its text stays: it belongs to the attachment, not to the rules.
/// </remarks>
public virtual FileAttachment Normalize () => FromPath ( this . FilePath ) with { ProvenanceId = this . ProvenanceId , Version = this . Version };
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/// <summary>
/// Makes the same attachment for its file at another place, e.g. after the chat holding the file moved.
/// </summary>
/// <remarks>
/// Deliberately no with expression: that one keeps whatever was derived from the old path when
/// the attachment was made, such as FilePathAsUrl, and the source of an image.
/// </remarks>
/// <param name="filePath">The path of the file now.</param>
/// <returns>An attachment of the same kind, with the new path.</returns>
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public virtual FileAttachment WithFilePath ( string filePath ) => new ( this . Type , this . FileName , filePath , this . FileSizeBytes ) { ProvenanceId = this . ProvenanceId , Version = this . Version };
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/// <summary>
/// Creates a FileAttachment from a file path by automatically determining the type,
/// extracting the filename, and reading the file size.
/// </summary>
/// <param name="filePath">The full path to the file.</param>
/// <returns>A FileAttachment instance with populated properties.</returns>
public static FileAttachment FromPath ( string filePath )
{
var fileName = Path . GetFileName ( filePath );
var fileSize = File . Exists ( filePath ) ? new FileInfo ( filePath ). Length : 0 ;
var type = DetermineFileType ( filePath );
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return type switch
{
FileAttachmentType . DOCUMENT => new FileAttachment ( type , fileName , filePath , fileSize ),
FileAttachmentType . IMAGE => new FileAttachmentImage ( fileName , filePath , fileSize ),
_ => new FileAttachment ( type , fileName , filePath , fileSize ),
};
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}
/// <summary>
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/// Determines the file attachment type based on the file extension or, for readable text, on
/// the content. Uses the centrally defined file type filters from FileTypes.
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/// </summary>
/// <param name="filePath">The file path to analyze.</param>
/// <returns>The corresponding FileAttachmentType.</returns>
private static FileAttachmentType DetermineFileType ( string filePath )
{
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// Check if it's an executable:
if ( FileTypes . IsAllowedPath ( filePath , FileTypes . EXECUTABLES ))
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return FileAttachmentType . FORBIDDEN ;
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// Check if it's an image file:
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if ( FileTypes . IsAllowedPath ( filePath , FileTypes . IMAGE ))
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return FileAttachmentType . IMAGE ;
// Check if it's an audio file:
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if ( FileTypes . IsAllowedPath ( filePath , FileTypes . AUDIO ))
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return FileAttachmentType . AUDIO ;
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//
// Check if it's an allowed document file (PDF, Text, LaTeX, or Office). Text includes
// READABLE_TEXT, so any readable text file is accepted, whatever its name, e.g., main.tf.
// For a file of an unknown type, this reads up to the first 8 KB:
//
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if ( FileTypes . IsAllowedPath ( filePath , FileTypes . DOCUMENT ))
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return FileAttachmentType . DOCUMENT ;
return FileAttachmentType . FORBIDDEN ;
}
}