mirror of
https://github.com/MindWorkAI/AI-Studio.git
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108 lines
3.5 KiB
C#
108 lines
3.5 KiB
C#
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using Microsoft.AspNetCore.Components;
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using Timer = System.Timers.Timer;
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namespace AIStudio.Components;
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/// <summary>
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/// Debounced multi-line text input built on <see cref="MudTextField{T}"/>.
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/// Keeps the base API while adding a debounce timer.
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/// Callers can override any property as usual.
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/// </summary>
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public class UserPromptComponent<T> : MudTextField<T>, IDisposable
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{
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[Parameter]
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public TimeSpan DebounceTime { get; set; } = TimeSpan.FromMilliseconds(800);
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[Parameter]
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public Func<string, Task> WhenTextChangedAsync { get; set; } = _ => Task.CompletedTask;
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private readonly Timer debounceTimer = new();
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private string text = string.Empty;
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private string lastParameterText = string.Empty;
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private string lastNotifiedText = string.Empty;
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private bool isInitialized;
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private bool isDisposed;
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protected override async Task OnInitializedAsync()
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{
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this.text = this.Text ?? string.Empty;
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this.lastParameterText = this.text;
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this.lastNotifiedText = this.text;
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this.debounceTimer.AutoReset = false;
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this.debounceTimer.Interval = this.DebounceTime.TotalMilliseconds;
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this.debounceTimer.Elapsed += this.WhenDebounceElapsed;
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this.isInitialized = true;
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await base.OnInitializedAsync();
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}
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protected override async Task OnParametersSetAsync()
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{
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// Ensure the timer uses the latest debouncing interval:
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if (!this.isInitialized || this.isDisposed)
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{
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await base.OnParametersSetAsync();
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return;
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}
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if(Math.Abs(this.debounceTimer.Interval - this.DebounceTime.TotalMilliseconds) > 1)
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this.debounceTimer.Interval = this.DebounceTime.TotalMilliseconds;
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// Only sync when the parent's parameter actually changed since the last change:
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if (this.Text != this.lastParameterText)
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{
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this.text = this.Text ?? string.Empty;
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this.lastParameterText = this.text;
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}
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this.debounceTimer.Stop();
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this.debounceTimer.Start();
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await base.OnParametersSetAsync();
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}
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private void WhenDebounceElapsed(object? sender, System.Timers.ElapsedEventArgs args)
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{
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this.debounceTimer.Stop();
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//
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// The timer runs on its own thread and may still fire while this component is being torn
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// down. Notifying a renderer which is already gone would throw on that thread, where no
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// caller is left to handle it.
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//
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if (this.isDisposed || this.text == this.lastNotifiedText)
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return;
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this.lastNotifiedText = this.text;
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this.InvokeAsync(async () => await this.TextChanged.InvokeAsync(this.text)).Observe($"{nameof(UserPromptComponent<T>)}: notifying about changed text");
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this.InvokeAsync(async () => await this.WhenTextChangedAsync(this.text)).Observe($"{nameof(UserPromptComponent<T>)}: handling changed text asynchronously");
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}
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#region IDisposable
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public void Dispose()
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{
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if (this.isDisposed)
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return;
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//
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// Set before stopping the timer: the handler might be running on the timer thread right
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// now, and this is what tells it to leave the gone renderer alone.
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//
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this.isDisposed = true;
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try
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{
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this.debounceTimer.Elapsed -= this.WhenDebounceElapsed;
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this.debounceTimer.Stop();
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this.debounceTimer.Dispose();
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}
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catch
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{
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// ignore
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}
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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