AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/Assistants/PluginAssistantSecurityState.cs

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2026-04-09 08:01:24 +00:00
using AIStudio.Settings.DataModel;
namespace AIStudio.Tools.PluginSystem.Assistants;
/// <summary>
/// Represents the resolved security state for an assistant plugin.
/// The state intentionally separates two axes:
/// 1. The audit risk classification, such as Safe, Concerning, or Dangerous.
/// 2. The availability state imposed by local settings, such as Blocked, Audit Required, or Changed.
/// This keeps the semantic audit outcome stable even when settings allow or deny usage independently.
/// </summary>
public sealed class PluginAssistantSecurityState
{
public PluginAssistants Plugin { get; init; } = null!;
public PluginAssistantAudit? Audit { get; init; }
public DataAssistantPluginAudit Settings { get; init; } = new();
public string CurrentHash { get; init; } = string.Empty;
public bool HasAudit => this.Audit is not null;
public bool HashMatches { get; init; }
public bool HasHashMismatch { get; init; }
public bool IsBelowMinimum { get; init; }
public bool MeetsMinimumLevel { get; init; }
public bool RequiresAudit { get; init; }
public bool IsBlocked { get; init; }
public bool CanOverride { get; init; }
public bool CanActivatePlugin { get; init; }
public bool CanStartAssistant { get; init; }
public string AuditLabel { get; init; } = string.Empty;
public Color AuditColor { get; init; } = Color.Info;
public string AuditIcon { get; init; } = MudBlazor.Icons.Material.Filled.HelpOutline;
public string AvailabilityLabel { get; init; } = string.Empty;
public Color AvailabilityColor { get; init; } = Color.Info;
public string AvailabilityIcon { get; init; } = MudBlazor.Icons.Material.Filled.Lock;
public string StatusLabel { get; init; } = string.Empty;
public string Headline { get; init; } = string.Empty;
public string Description { get; init; } = string.Empty;
public Color StatusColor { get; init; } = Color.Info;
public string StatusIcon { get; init; } = MudBlazor.Icons.Material.Filled.Lock;
public string ActionLabel { get; init; } = string.Empty;
public string BadgeIcon { get; init; } = MudBlazor.Icons.Material.Outlined.Shield;
}