AI-Studio/app/MindWork AI Studio/Models/Matching/ModelRuleKind.cs

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namespace AIStudio.Models.Matching;
/// <summary>
/// What a rule does once it matches.
/// </summary>
public enum ModelRuleKind
{
/// <summary>
/// Chooses which model this is. Exactly one selector wins, the most specific one.
/// </summary>
SELECTOR,
/// <summary>
/// Adjusts whatever the selector chose. Every matching modifier applies.
/// </summary>
/// <remarks>
/// This is for the statements which hold across families, and which every family would
/// otherwise have to repeat: a base checkpoint was never instruction tuned no matter who built
/// it, and a gateway serving somebody else's model cannot offer that vendor's own API. In the
/// old rules those had to sit at the very top of the file, which is why anything below them
/// could not state an exception.
/// </remarks>
MODIFIER,
}