mirror of
https://github.com/MindWorkAI/AI-Studio.git
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336 lines
12 KiB
C#
336 lines
12 KiB
C#
using AIStudio.Chat;
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using AIStudio.Chat.Embedded;
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using AIStudio.Provider;
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using AIStudio.Settings.DataModel;
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using AIStudio.Tools.Rust;
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using AIStudio.Tools.Services;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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namespace AIStudio.Components;
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/// <summary>
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/// A chat which an assistant shows on its own page, such as one of the two chats of a task of the Model Comparison
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/// assistant.
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/// </summary>
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/// <remarks>
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/// The chat itself lives in EmbeddedChatService, so an answer goes on while the user looks elsewhere; this component
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/// shows it and renders whenever the service says it changed. What a request carries beside the conversation, such as
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/// the system prompt and the tools, the assistant decides through PrepareAsync. The count of tokens leaves out the
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/// context window of the model on purpose: it would tell models apart which the user compares without knowing them.
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/// </remarks>
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public partial class EmbeddedChat : MSGComponentBase
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{
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/// <summary>
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/// Gets or sets where the chat lives.
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/// </summary>
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[Parameter, EditorRequired]
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public IEmbeddedChatStore Store { get; set; } = null!;
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/// <summary>
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/// Gets or sets the assistant which shows the chat.
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/// </summary>
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[Parameter, EditorRequired]
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public Tools.Components Component { get; set; }
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/// <summary>
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/// Gets or sets the ID of the chat.
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/// </summary>
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[Parameter, EditorRequired]
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public Guid ChatId { get; set; }
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/// <summary>
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/// Gets or sets how a chat which has no stored thread yet starts.
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/// </summary>
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[Parameter, EditorRequired]
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public Func<ChatThread> CreateThread { get; set; } = () => new();
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/// <summary>
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/// Gets or sets the provider which answers.
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/// </summary>
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[Parameter]
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public AIStudio.Settings.Provider Provider { get; set; } = AIStudio.Settings.Provider.NONE;
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/// <summary>
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/// Gets or sets how a request is readied before the message goes in, see EmbeddedChatRequest.PrepareAsync.
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/// </summary>
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[Parameter]
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public Func<ChatThread, Task<bool>> PrepareAsync { get; set; } = _ => Task.FromResult(true);
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/// <summary>
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/// Gets or sets whether messages to the user leave out which provider and which model answer.
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/// </summary>
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[Parameter]
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public bool HidesModelIdentity { get; set; }
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/// <summary>
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/// Gets or sets whether the chat only shows its messages, without a field to write another one.
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/// </summary>
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[Parameter]
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public bool IsReadOnly { get; set; }
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/// <summary>
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/// Gets or sets whether the user may attach files to a message.
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/// </summary>
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[Parameter]
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public bool AllowsAttachments { get; set; } = true;
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/// <summary>
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/// Gets or sets which files the user may attach, or null for every file a chat takes.
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/// </summary>
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[Parameter]
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public FileTypeFilter[]? AllowedFileTypes { get; set; }
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/// <summary>
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/// Gets or sets a message which the chat sends by itself when it shows a conversation without any message of the
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/// user, e.g., the first message of another chat on the same task. Sent once per chat, when the chat loads or, when
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/// the message arrives later, as soon as it does; when it cannot be sent, it waits in the field, so that the user
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/// can send it. See EmbeddedChatOpening.SendsNow.
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/// </summary>
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/// <remarks>
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/// The chat stores the message as it is, so give it a copy of its own, see ContentText.DeepClone.
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/// </remarks>
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[Parameter]
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public ContentText? OpeningMessage { get; set; }
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/// <summary>
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/// Gets or sets why the provider cannot answer, or null when it can.
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/// </summary>
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[Parameter]
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public string? ProviderIssue { get; set; }
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/// <summary>
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/// Gets or sets what the chat says before its conversation begins, or nothing.
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/// </summary>
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[Parameter]
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public string? Introduction { get; set; }
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/// <summary>
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/// Gets or sets the name a message gets when the user exports it.
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/// </summary>
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[Parameter]
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public string ExportFileName { get; set; } = string.Empty;
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[Inject]
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private EmbeddedChatService ChatService { get; init; } = null!;
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[Inject]
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private ConversationTokenCounter TokenCounter { get; init; } = null!;
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/// <summary>
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/// Ends a count when the component goes away.
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/// </summary>
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private readonly CancellationTokenSource countCancellation = new();
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/// <summary>
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/// The token of countCancellation, taken while the source still lives, see BflChat.
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/// </summary>
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private CancellationToken countToken;
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/// <summary>
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/// What the next request carries, as far as it was counted.
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/// </summary>
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private ConversationTokens tokens = ConversationTokens.UNAVAILABLE;
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/// <summary>
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/// The provider the tokens were counted for, to count again when the parent chooses another one.
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/// </summary>
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private string countedProviderId = string.Empty;
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/// <summary>
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/// The chat shown, or null while it loads.
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/// </summary>
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private EmbeddedConversation? conversation;
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/// <summary>
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/// The ID of the chat shown, to notice when the parent shows another one.
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/// </summary>
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private Guid shownChatId;
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/// <summary>
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/// The ID of the chat which sent its opening message already, so that it sends the message only once.
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/// </summary>
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private Guid openedChatId;
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/// <summary>
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/// The message the user writes.
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/// </summary>
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private string userInput = string.Empty;
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/// <summary>
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/// The files attached to the message the user writes.
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/// </summary>
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private HashSet<FileAttachment> attachments = [];
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/// <summary>
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/// The attributes of the message field, such as the spell checking the user chose.
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/// </summary>
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private readonly Dictionary<string, object?> inputAttributes = new();
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private bool IsRunning => this.conversation?.IsRunning ?? false;
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private bool CanSend => this.conversation is { IsAvailable: true, IsRunning: false } && this.ProviderIssue is null;
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private bool CanSendMessage => this.CanSend && !string.IsNullOrWhiteSpace(this.userInput);
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#region Overrides of MSGComponentBase
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protected override async Task OnInitializedAsync()
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{
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this.countToken = this.countCancellation.Token;
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this.ChatService.ConversationChanged += this.OnConversationChangedAsync;
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this.SettingsManager.InjectSpellchecking(this.inputAttributes);
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await base.OnInitializedAsync();
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}
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protected override async Task OnParametersSetAsync()
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{
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await base.OnParametersSetAsync();
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if (this.shownChatId != this.ChatId)
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{
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this.shownChatId = this.ChatId;
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this.conversation = null;
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this.userInput = string.Empty;
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this.attachments = [];
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this.conversation = await this.ChatService.GetAsync(this.Store, this.Component, this.ChatId, this.CreateThread);
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await this.RecountAsync();
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}
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else if (this.countedProviderId != this.Provider.Id)
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await this.RecountAsync();
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// Not awaited: the answer arrives through ConversationChanged, and the parameters of the next render must not wait for it.
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if (EmbeddedChatOpening.SendsNow(this.OpeningMessage, this.conversation, this.openedChatId == this.ChatId))
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{
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this.openedChatId = this.ChatId;
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_ = this.SendOpeningMessageAsync(this.OpeningMessage!);
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}
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}
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protected override void DisposeResources()
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{
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this.ChatService.ConversationChanged -= this.OnConversationChangedAsync;
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this.countCancellation.Cancel();
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this.countCancellation.Dispose();
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base.DisposeResources();
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}
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#endregion
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/// <summary>
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/// Renders the chat again when the service changed it, and counts again once an answer is complete.
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/// </summary>
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/// <param name="chatId">The ID of the chat which changed.</param>
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private Task OnConversationChangedAsync(Guid chatId)
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{
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if (chatId != this.ChatId)
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return Task.CompletedTask;
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return this.InvokeAsync(async () =>
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{
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if (!this.IsRunning)
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await this.RecountAsync();
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this.StateHasChanged();
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});
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}
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/// <summary>
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/// Counts what the conversation carries so far, while no answer runs.
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/// </summary>
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/// <remarks>
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/// The system prompt counts as the chat stores it: what PrepareAsync adds for a request is not known before. The
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/// count is therefore an estimate, and the message being written is left out.
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/// </remarks>
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private async Task RecountAsync()
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{
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this.countedProviderId = this.Provider.Id;
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if (this.IsReadOnly || this.conversation is not { Thread: { } thread, IsRunning: false } || this.ProviderIssue is not null || this.Provider.UsedLLMProvider is LLMProviders.NONE)
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{
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this.tokens = ConversationTokens.UNAVAILABLE;
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return;
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}
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try
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{
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var parts = ConversationParts.Of(thread, thread.SystemPrompt, string.Empty, null, false, null);
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this.tokens = await this.TokenCounter.CountAsync(this.Provider, parts, thread.ReportedHistoryFor(this.Provider.Model), this.countToken);
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}
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catch (OperationCanceledException)
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{
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// The component went away.
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}
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}
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/// <summary>
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/// Gets about how many tokens the conversation carries, or null when nothing could be counted.
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/// </summary>
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private string? TokenText => this.tokens.IsKnown
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? string.Format(T("approx. {0} tokens"), TokenAmount.Format(this.tokens.Tokens, Tools.PluginSystem.I18N.I.Culture))
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: null;
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private Task AttachmentsChanged(HashSet<FileAttachment> changedAttachments)
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{
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this.attachments = changedAttachments;
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return Task.CompletedTask;
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}
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/// <summary>
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/// Sends the message of the user, with its attachments.
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/// </summary>
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private async Task SendAsync()
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{
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if (!this.CanSendMessage)
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return;
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var message = new ContentText { Text = this.userInput.Trim(), FileAttachments = [.. this.attachments] };
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this.userInput = string.Empty;
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this.attachments = [];
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await this.ChatService.SendAsync(this.ChatId, this.RequestOf(message));
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}
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/// <summary>
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/// Sends the opening message. When it cannot be sent, e.g., because the provider may not answer, the message waits
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/// in the field instead, so that the user can send it once the reason is gone.
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/// </summary>
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/// <param name="message">The opening message.</param>
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private async Task SendOpeningMessageAsync(ContentText message)
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{
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if (this.CanSend && await this.ChatService.SendAsync(this.ChatId, this.RequestOf(message)))
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return;
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await this.InvokeAsync(() =>
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{
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this.userInput = message.Text;
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this.attachments = [.. message.FileAttachments];
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this.StateHasChanged();
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});
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}
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/// <summary>
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/// Gets the request which sends a message with the provider and the preparation of this chat.
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/// </summary>
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/// <param name="message">The message.</param>
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private EmbeddedChatRequest RequestOf(ContentText message) => new()
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{
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Provider = this.Provider,
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Message = message,
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HidesModelIdentity = this.HidesModelIdentity,
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PrepareAsync = this.PrepareAsync,
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};
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/// <summary>
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/// Sends the message when the user releases the shortcut they chose for the chat.
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/// </summary>
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/// <param name="keyEvent">The key released.</param>
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private async Task InputKeyEventAsync(KeyboardEventArgs keyEvent)
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{
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if (this.SettingsManager.ConfigurationData.Chat.ShortcutSendBehavior.IsSendShortcut(keyEvent))
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await this.SendAsync();
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}
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/// <summary>
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/// Stops the answer the model writes.
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/// </summary>
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private Task CancelAsync() => this.ChatService.CancelAsync(this.ChatId);
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}
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