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AI-Studio/app/MindWork AI Studio/Chat/ChatDraft.cs
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using System.Text.Json.Serialization;
namespace AIStudio.Chat;
/// <summary>
/// The message of a chat which the user has not sent yet, with its text and its attachments.
/// </summary>
/// <remarks>
/// The draft is stored with its chat, so the message is still there when the user comes back to the
/// chat.<br/><br/>
///
/// A managed transcript always belongs to exactly one owner: to a sent message, or to the draft.
/// Sending hands the attachments of the draft to the new message, and editing a message is the way
/// back. While a transcript belongs to the draft, removing it from the composer deletes its file, and
/// opening the chat again brings it back into the composer.<br/><br/>
///
/// The draft is a class rather than a record on purpose. A copy of its thread made with a with
/// expression is still the same chat, e.g., after the user picked another profile, so both copies have
/// to share one draft. Several parties change the draft at the same time, too: the user in the
/// composer, and the media transcription service, which adds a finished transcript from the thread
/// pool. Meanwhile, a running AI job may store the thread. That is why every change replaces the text
/// or the list of attachments under a lock instead of changing the list in place: whoever reads the
/// draft, the serializer included, always gets a complete list.
/// </remarks>
public sealed class ChatDraft
{
private readonly Lock stateLock = new();
/// <summary>
/// The text of the message.
/// </summary>
[JsonInclude]
public string Text { get; private set; } = string.Empty;
/// <summary>
/// The files attached to the message, the transcripts of audio and video files included.
/// </summary>
/// <remarks>
/// Declared with the base type, so every attachment is stored together with its kind, and a
/// transcript is still a transcript after the chat was loaded again.
/// </remarks>
[JsonInclude]
public IReadOnlyList<FileAttachment> FileAttachments { get; private set; } = [];
/// <summary>
/// Whether the draft holds neither text nor attachments.
/// </summary>
[JsonIgnore]
public bool IsEmpty => string.IsNullOrWhiteSpace(this.Text) && this.FileAttachments.Count == 0;
/// <summary>
/// The transcripts among the attachments, whose files the chat manages itself.
/// </summary>
[JsonIgnore]
public IReadOnlyList<ManagedTranscriptAttachment> MediaTranscripts => this.FileAttachments.OfType<ManagedTranscriptAttachment>().ToList();
/// <summary>
/// Replaces the text of the message.
/// </summary>
/// <param name="text">The text as the user wrote it.</param>
public void SetText(string? text)
{
lock (this.stateLock)
this.Text = text ?? string.Empty;
}
/// <summary>
/// Takes over the attachments the composer shows.
/// </summary>
/// <remarks>
/// Transcripts are only ever added here, never removed. The media transcription service hands a
/// finished transcript to the draft before the composer shows it, so a draft which simply took over
/// what the composer shows would lose such a transcript, and its file would stay behind without an
/// owner. A transcript leaves the draft when the user removes it, see RemoveAttachments.
/// </remarks>
/// <param name="composerAttachments">The attachments the composer shows.</param>
public void MirrorAttachments(IEnumerable<FileAttachment> composerAttachments)
{
lock (this.stateLock)
this.FileAttachments = Combine(composerAttachments, this.MediaTranscripts);
}
/// <summary>
/// Adds attachments the draft does not hold yet.
/// </summary>
/// <param name="attachments">The attachments to add. One whose path the draft already holds is left out.</param>
/// <returns>True when at least one attachment was added.</returns>
public bool AddAttachments(IEnumerable<FileAttachment> attachments)
{
lock (this.stateLock)
{
var combined = Combine(this.FileAttachments, attachments);
if (combined.Count == this.FileAttachments.Count)
return false;
this.FileAttachments = combined;
return true;
}
}
/// <summary>
/// Removes attachments, which is what the user does by taking them out of the composer.
/// </summary>
/// <param name="attachments">The attachments to remove. They are found by their path, so a newer state of the same file is removed as well.</param>
public void RemoveAttachments(IEnumerable<FileAttachment> attachments)
{
var removedPaths = attachments.Select(attachment => attachment.FilePath).ToHashSet(StringComparer.Ordinal);
lock (this.stateLock)
this.FileAttachments = this.FileAttachments.Where(attachment => !removedPaths.Contains(attachment.FilePath)).ToList();
}
/// <summary>
/// Replaces every attachment with what the given function makes of it.
/// </summary>
/// <remarks>
/// Meant for files which changed their place, e.g., because the chat moved into another workspace
/// or was copied, together with its transcripts.
/// </remarks>
/// <param name="replace">Gives the attachment to keep in place of the given one, or the given one itself when nothing changes.</param>
public void ReplaceAttachments(Func<FileAttachment, FileAttachment> replace)
{
lock (this.stateLock)
this.FileAttachments = this.FileAttachments.Select(replace).ToList();
}
/// <summary>
/// Makes a sent message the draft again, which is what editing a message does.
/// </summary>
/// <remarks>
/// Text and attachments of the message replace what the draft held so far, except for its
/// transcripts: the draft is their only owner, so dropping them would leave their files behind.
/// </remarks>
/// <param name="message">The message to edit.</param>
public void RestoreFromMessage(ContentText message)
{
lock (this.stateLock)
{
this.Text = message.Text;
this.FileAttachments = Combine(message.FileAttachments, this.MediaTranscripts);
}
}
/// <summary>
/// Empties the draft, which is what sending it does: its attachments belong to the new message from then on.
/// </summary>
public void Clear()
{
lock (this.stateLock)
{
this.Text = string.Empty;
this.FileAttachments = [];
}
}
/// <summary>
/// Puts two lists of attachments together, keeping the first attachment of every path.
/// </summary>
private static List<FileAttachment> Combine(IEnumerable<FileAttachment> first, IEnumerable<FileAttachment> second)
{
var paths = new HashSet<string>(StringComparer.Ordinal);
return first.Concat(second).Where(attachment => paths.Add(attachment.FilePath)).ToList();
}
}