AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.cs

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using System.Reflection;
using AIStudio.Settings;
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using Lua;
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using Microsoft.Extensions.FileProviders;
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namespace AIStudio.Tools.PluginSystem;
public static class PluginFactory
{
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private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger("PluginFactory");
private static readonly string DATA_DIR = SettingsManager.DataDirectory!;
public static async Task EnsureInternalPlugins()
{
LOG.LogInformation("Start ensuring internal plugins.");
foreach (var plugin in Enum.GetValues<InternalPlugin>())
{
LOG.LogInformation($"Ensure plugin: {plugin}");
await EnsurePlugin(plugin);
}
}
private static async Task EnsurePlugin(InternalPlugin plugin)
{
try
{
#if DEBUG
var basePath = Path.Join(Environment.CurrentDirectory, "Plugins");
var resourceFileProvider = new PhysicalFileProvider(basePath);
#else
var resourceFileProvider = new ManifestEmbeddedFileProvider(Assembly.GetAssembly(type: typeof(Program))!, "Plugins");
#endif
var metaData = plugin.MetaData();
var mainResourcePath = $"{metaData.ResourcePath}/plugin.lua";
var resourceInfo = resourceFileProvider.GetFileInfo(mainResourcePath);
if(!resourceInfo.Exists)
{
LOG.LogError($"The plugin {plugin} does not exist. This should not happen, since the plugin is an integral part of AI Studio.");
return;
}
// Ensure that the additional resources exist:
foreach (var content in resourceFileProvider.GetDirectoryContents(metaData.ResourcePath))
{
if(content.IsDirectory)
{
LOG.LogError("The plugin contains a directory. This is not allowed.");
continue;
}
await CopyPluginFile(content, metaData);
}
}
catch
{
LOG.LogError($"Was not able to ensure the plugin: {plugin}");
}
}
private static async Task CopyPluginFile(IFileInfo resourceInfo, InternalPluginData metaData)
{
await using var inputStream = resourceInfo.CreateReadStream();
var pluginsRoot = Path.Join(DATA_DIR, "plugins");
var pluginTypeBasePath = Path.Join(pluginsRoot, metaData.Type.GetDirectory());
if (!Directory.Exists(pluginsRoot))
Directory.CreateDirectory(pluginsRoot);
if (!Directory.Exists(pluginTypeBasePath))
Directory.CreateDirectory(pluginTypeBasePath);
var pluginPath = Path.Join(pluginTypeBasePath, metaData.ResourceName);
if (!Directory.Exists(pluginPath))
Directory.CreateDirectory(pluginPath);
var pluginFilePath = Path.Join(pluginPath, resourceInfo.Name);
await using var outputStream = File.Create(pluginFilePath);
await inputStream.CopyToAsync(outputStream);
}
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public static async Task LoadAll()
{
}
public static async Task<PluginBase> Load(string path, string code, CancellationToken cancellationToken = default)
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{
var state = LuaState.Create();
try
{
await state.DoStringAsync(code, cancellationToken: cancellationToken);
}
catch (LuaParseException e)
{
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return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
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}
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
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return new NoPlugin("TYPE does not exist or is not a valid string.");
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if (!Enum.TryParse<PluginType>(typeText, out var type))
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return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
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if(type is PluginType.NONE)
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return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
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return type switch
{
PluginType.LANGUAGE => new PluginLanguage(path, state, type),
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_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
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};
}
}