AI-Studio/app/MindWork AI Studio/Provider/Model.cs

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using AIStudio.Tools.PluginSystem;
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namespace AIStudio.Provider;
/// <summary>
/// The data model for the model to use.
/// </summary>
/// <param name="Id">The model's ID.</param>
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/// <param name="DisplayName">The model's display name.</param>
public readonly record struct Model(string Id, string? DisplayName)
{
/// <summary>
/// Special model ID used when the model is selected by the system/host
/// and cannot be changed by the user (e.g., llama.cpp, whisper.cpp).
/// </summary>
private const string SYSTEM_MODEL_ID = "::system::";
/// <summary>
/// Creates a system-configured model placeholder.
/// </summary>
public static readonly Model SYSTEM_MODEL = new(SYSTEM_MODEL_ID, null);
/// <summary>
/// Checks if this model is the system-configured placeholder.
/// </summary>
public bool IsSystemModel => this == SYSTEM_MODEL;
private static string TB(string fallbackEN) => I18N.I.T(fallbackEN, typeof(Model).Namespace, nameof(Model));
#region Overrides of ValueType
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public override string ToString()
{
if(!string.IsNullOrWhiteSpace(this.DisplayName))
return this.DisplayName;
if(!string.IsNullOrWhiteSpace(this.Id))
return this.Id;
return TB("no model selected");
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}
#endregion
#region Implementation of IEquatable<Model?>
public bool Equals(Model? other)
{
if(other is null)
return false;
return this.Id == other.Value.Id;
}
#endregion
}