AI-Studio/app/MindWork AI Studio/Tools/Rust/MediaJobPhase.cs

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namespace AIStudio.Tools.Rust;
/// <summary>Lifecycle phases exposed by the Rust media API.</summary>
public enum MediaJobPhase
{
/// <summary>An unknown future value received from Rust.</summary>
UNKNOWN,
/// <summary>The runtime is identifying the input and selecting audio.</summary>
PROBING,
/// <summary>The runtime is normalizing audio.</summary>
TRANSCODING,
/// <summary>The output was committed successfully.</summary>
COMPLETED,
/// <summary>The job failed.</summary>
FAILED,
/// <summary>Cancellation and temporary-output cleanup completed.</summary>
CANCELLED,
}