AI-Studio/app/SharedTools/LuaTable.cs

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1.6 KiB
C#
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using System.Text;
namespace SharedTools;
public static class LuaTable
{
public static string Create(ref StringBuilder sb, string tableVariableName, IReadOnlyDictionary<string, string> keyValuePairs, IReadOnlyDictionary<string, string>? commentContent = null, CancellationToken cancellationToken = default)
{
//
// Add the UI_TEXT_CONTENT table:
//
sb.AppendLine($$"""{{tableVariableName}} = {}""");
foreach (var kvp in keyValuePairs.OrderBy(x => x.Key))
{
if (cancellationToken.IsCancellationRequested)
return sb.ToString();
var key = kvp.Key;
var value = kvp.Value.Replace("\n", " ").Trim();
var commentValue = commentContent is null ? value : commentContent.GetValueOrDefault(key, value);
// Remove the "UI_TEXT_CONTENT." prefix from the key:
const string UI_TEXT_CONTENT = "UI_TEXT_CONTENT.";
var keyWithoutPrefix = key.StartsWith(UI_TEXT_CONTENT, StringComparison.OrdinalIgnoreCase) ? key[UI_TEXT_CONTENT.Length..] : key;
// Replace all dots in the key with colons:
keyWithoutPrefix = keyWithoutPrefix.Replace(".", "::");
// Add a comment with the original text content:
sb.AppendLine();
sb.AppendLine($"-- {commentContent}");
// Add the assignment to the UI_TEXT_CONTENT table:
sb.AppendLine($"""
UI_TEXT_CONTENT["{keyWithoutPrefix}"] = "{LuaTools.EscapeLuaString(value)}"
""");
}
return sb.ToString();
}
}