AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.Loading.cs

154 lines
6.3 KiB
C#
Raw Normal View History

2025-04-23 12:07:22 +00:00
using System.Text;
using Lua;
using Lua.Standard;
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
private static readonly List<IAvailablePlugin> AVAILABLE_PLUGINS = [];
private static readonly SemaphoreSlim PLUGIN_LOAD_SEMAPHORE = new(1, 1);
/// <summary>
/// A list of all available plugins.
/// </summary>
public static IReadOnlyCollection<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS;
/// <summary>
/// Try to load all plugins from the plugins directory.
/// </summary>
/// <remarks>
/// Loading plugins means:<br/>
/// - Parsing and checking the plugin code<br/>
/// - Check for forbidden plugins<br/>
/// - Creating a new instance of the allowed plugin<br/>
/// - Read the plugin metadata<br/>
/// <br/>
/// Loading a plugin does not mean to start the plugin, though.
/// </remarks>
public static async Task LoadAll(CancellationToken cancellationToken = default)
{
if (!IS_INITIALIZED)
{
LOG.LogError("PluginFactory is not initialized. Please call Setup() before using it.");
return;
}
if (!await PLUGIN_LOAD_SEMAPHORE.WaitAsync(0, cancellationToken))
return;
try
{
LOG.LogInformation("Start loading plugins.");
if (!Directory.Exists(PLUGINS_ROOT))
{
LOG.LogInformation("No plugins found.");
return;
}
AVAILABLE_PLUGINS.Clear();
//
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
// By convention, each plugin is enforced to have a `plugin.lua` file.
//
var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
foreach (var pluginMainFile in pluginMainFiles)
{
if (cancellationToken.IsCancellationRequested)
break;
LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
var plugin = await Load(pluginPath, code, cancellationToken);
switch (plugin)
{
case NoPlugin noPlugin when noPlugin.Issues.Any():
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
continue;
case NoPlugin:
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
continue;
case { IsValid: false }:
LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix. First issue is: {plugin.Issues.FirstOrDefault()}");
#if DEBUG
foreach (var pluginIssue in plugin.Issues)
LOG.LogError($"Plugin issue: {pluginIssue}");
#endif
continue;
case { IsMaintained: false }:
LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
break;
}
LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath));
}
// Start or restart all plugins:
await RestartAllPlugins(cancellationToken);
}
finally
{
PLUGIN_LOAD_SEMAPHORE.Release();
LOG.LogInformation("Finished loading plugins.");
}
}
public static async Task<PluginBase> Load(string? pluginPath, string code, CancellationToken cancellationToken = default)
2025-04-23 12:07:22 +00:00
{
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
var state = LuaState.Create();
if (!string.IsNullOrWhiteSpace(pluginPath))
{
// Add the module loader so that the plugin can load other Lua modules:
state.ModuleLoader = new PluginLoader(pluginPath);
}
2025-04-23 12:07:22 +00:00
// Add some useful libraries:
state.OpenModuleLibrary();
state.OpenStringLibrary();
state.OpenTableLibrary();
state.OpenMathLibrary();
state.OpenBitwiseLibrary();
state.OpenCoroutineLibrary();
try
{
await state.DoStringAsync(code, cancellationToken: cancellationToken);
}
catch (LuaParseException e)
{
return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
}
catch (LuaRuntimeException e)
{
return new NoPlugin($"Was not able to run the plugin: {e.Message}");
}
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
return new NoPlugin("TYPE does not exist or is not a valid string.");
if (!Enum.TryParse<PluginType>(typeText, out var type))
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
if(type is PluginType.NONE)
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
var isInternal = !string.IsNullOrWhiteSpace(pluginPath) && pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
2025-04-23 12:07:22 +00:00
return type switch
{
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
};
}
}