AI-Studio/app/MindWork AI Studio/Dialogs/DataSourceLocalDirectoryInfoDialog.razor.cs

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C#
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using System.Text;
using AIStudio.Components;
using AIStudio.Settings;
using AIStudio.Settings.DataModel;
using Microsoft.AspNetCore.Components;
using Timer = System.Timers.Timer;
namespace AIStudio.Dialogs;
public partial class DataSourceLocalDirectoryInfoDialog : MSGComponentBase
{
[CascadingParameter]
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private IMudDialogInstance MudDialog { get; set; } = null!;
[Parameter]
public DataSourceLocalDirectory DataSource { get; set; }
private readonly Timer refreshTimer = new(TimeSpan.FromSeconds(1.6))
{
AutoReset = true,
};
#region Overrides of ComponentBase
protected override async Task OnInitializedAsync()
{
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this.embeddingProvider = this.SettingsManager.ConfigurationData.EmbeddingProviders.FirstOrDefault(x => x.Id == this.DataSource.EmbeddingId) ?? EmbeddingProvider.NONE;
this.directoryInfo = new DirectoryInfo(this.DataSource.Path);
if (this.directoryInfo.Exists)
{
this.directorySizeTask = this.directoryInfo.DetermineContentSize(this.UpdateDirectorySize, this.UpdateDirectoryFiles, this.UpdateFileList, MAX_FILES_TO_SHOW, this.DirectoryOperationDone, this.cts.Token);
this.refreshTimer.Elapsed += (_, _) => this.InvokeAsync(this.StateHasChanged);
this.refreshTimer.Start();
}
await base.OnInitializedAsync();
}
#endregion
private const int MAX_FILES_TO_SHOW = 100;
private readonly CancellationTokenSource cts = new();
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private EmbeddingProvider embeddingProvider = EmbeddingProvider.NONE;
private DirectoryInfo directoryInfo = null!;
private long directorySizeBytes;
private long directorySizeNumFiles;
private readonly StringBuilder directoryFiles = new();
private string directoryFilesText = string.Empty;
private Task directorySizeTask = Task.CompletedTask;
private bool IsOperationInProgress { get; set; } = true;
private bool IsCloudEmbedding => !this.embeddingProvider.IsTrustedForDataSourceSecurityChecks(this.SettingsManager);
private bool IsDirectoryAvailable => this.directoryInfo.Exists;
/// <summary>
/// Takes the next file which the directory scan found.
/// </summary>
/// <remarks>
/// This runs on the scan's own thread, and it does so deliberately, although the scan asks its
/// callers to reach for a dispatcher. That request is about updating the UI, and none of these
/// callbacks does: they write fields and nothing else.<br/><br/>
/// Why that holds is worth writing down, because the code does not show it. The string builder
/// has exactly one writer -- this method, on that one thread -- and nobody else ever reads it.
/// What the renderer reads is the text field beside it, and assigning a string reference is
/// atomic, so a render sees the whole previous text or the whole new one, never half of either.
/// Building that text anew costs little, because the scan stops reporting files once it has
/// reported a hundred. And a render happens only when the refresh timer ticks, which goes
/// through the dispatcher, so a reading taken a moment too early is replaced 1.6 seconds later
/// anyway.
/// </remarks>
private void UpdateFileList(string file)
{
this.directoryFiles.Append("- ");
this.directoryFiles.AppendLine(file);
this.directoryFilesText = this.directoryFiles.ToString();
}
/// <summary>
/// Takes the size which the directory scan has added up so far.
/// </summary>
/// <remarks>
/// Two threads call this, but never at the same time: the scan reports its progress from its
/// own thread, and the final figure follows once that thread has finished. A long is written in
/// one piece on all six targets we ship, which are 64 bit throughout, and the renderer reads it
/// only when the refresh timer ticks. The remark on the file list carries the reasoning these
/// callbacks share.
/// </remarks>
private void UpdateDirectorySize(long size)
{
this.directorySizeBytes = size;
}
/// <summary>
/// Takes the number of files which the directory scan has counted so far.
/// </summary>
/// <remarks>
/// Reported from the same two threads as the size above, and safe for the same reason.
/// </remarks>
private void UpdateDirectoryFiles(long numFiles) => this.directorySizeNumFiles = numFiles;
/// <summary>
/// Takes the news that the directory scan has finished.
/// </summary>
/// <remarks>
/// This one, unlike the three above, does not run on the scan's thread. The scan invokes it
/// after awaiting its worker, and that continuation returns to the dispatcher this dialog was
/// initialized on. Stopping the timer and asking for a render from here is therefore no
/// different from doing either in a lifecycle method.
/// </remarks>
private void DirectoryOperationDone()
{
this.refreshTimer.Stop();
this.IsOperationInProgress = false;
this.InvokeAsync(this.StateHasChanged);
}
private string NumberFilesInDirectory => $"{this.directorySizeNumFiles:###,###,###,###}";
private void Close()
{
this.cts.Cancel();
this.MudDialog.Close();
}
#region Overrides of MSGComponentBase
protected override async ValueTask DisposeResourcesAsync()
{
try
{
await this.cts.CancelAsync();
await this.directorySizeTask;
this.cts.Dispose();
this.refreshTimer.Stop();
this.refreshTimer.Dispose();
}
catch
{
// ignored
}
}
#endregion
}