AI-Studio/app/MindWork AI Studio/Tools/Rust/TauriEvent.cs

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namespace AIStudio.Tools.Rust;
/// <summary>
/// The data structure for a Tauri event sent from the Rust backend to the C# frontend.
/// </summary>
/// <param name="EventType">The type of the Tauri event.</param>
/// <param name="Payload">The payload of the Tauri event.</param>
/// <param name="Position">Where the cursor was, for the drag and drop events which know it.</param>
public readonly record struct TauriEvent(TauriEventType EventType, List<string> Payload, DropPosition? Position = null)
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{
/// <summary>
/// Attempts to parse the first payload element as a shortcut.
/// </summary>
/// <param name="shortcut">The parsed shortcut name if successful.</param>
/// <returns>True if parsing was successful, false otherwise.</returns>
public bool TryGetShortcut(out Shortcut shortcut)
{
shortcut = default;
if(this.EventType != TauriEventType.GLOBAL_SHORTCUT_PRESSED)
return false;
if (this.Payload.Count == 0)
return false;
// Try standard enum parsing (handles PascalCase and numeric values):
if (Enum.TryParse(this.Payload[0], ignoreCase: true, out shortcut))
return true;
// Try parsing snake_case format (e.g., "voice_recording_toggle"):
return TryParseSnakeCase(this.Payload[0], out shortcut);
}
/// <summary>
/// Reads the cursor position of a drag and drop event.
/// </summary>
/// <remarks>
/// The coordinates are viewport-relative CSS pixels, ready for a hit test in the browser. Only the
/// drag and drop events carry them, which is why the caller has to ask instead of assuming.
/// </remarks>
/// <param name="x">The distance from the left edge of the viewport, in CSS pixels.</param>
/// <param name="y">The distance from the top edge of the viewport, in CSS pixels.</param>
/// <returns>True if the event carried a position, false otherwise.</returns>
public bool TryGetDropPosition(out double x, out double y)
{
x = 0.0;
y = 0.0;
if (this.Position is not { } position)
return false;
x = position.X;
y = position.Y;
return true;
}
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/// <summary>
/// Reads a portal shortcut change and its effective display name.
/// </summary>
public bool TryGetShortcutChange(out Shortcut shortcut, out string effectiveDisplayName)
{
shortcut = default;
effectiveDisplayName = string.Empty;
if (this.EventType != TauriEventType.GLOBAL_SHORTCUT_CHANGED || this.Payload.Count < 2)
return false;
if (!Enum.TryParse(this.Payload[0], ignoreCase: true, out shortcut)
&& !TryParseSnakeCase(this.Payload[0], out shortcut))
return false;
effectiveDisplayName = this.Payload[1];
return true;
}
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/// <summary>
/// Tries to parse a snake_case string into a ShortcutName enum value.
/// </summary>
private static bool TryParseSnakeCase(string value, out Shortcut shortcut)
{
shortcut = default;
// Convert snake_case to UPPER_SNAKE_CASE for enum matching:
var upperSnakeCase = value.ToUpperInvariant();
// Try to match against enum names (which are in UPPER_SNAKE_CASE):
return Enum.TryParse(upperSnakeCase, ignoreCase: false, out shortcut);
}
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};