AI-Studio/app/SharedTools/AssistantPluginHash.cs

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C#
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using System.Security.Cryptography;
using System.Text;
namespace SharedTools;
/// <summary>
/// Computes the canonical assistant-plugin hash across all Lua files in a plugin directory.
/// </summary>
public static class AssistantPluginHash
{
public static string Compute(string pluginDirectory)
{
if (string.IsNullOrWhiteSpace(pluginDirectory) || !Directory.Exists(pluginDirectory))
return string.Empty;
var luaFiles = Directory.EnumerateFiles(pluginDirectory, "*.lua", SearchOption.AllDirectories)
.OrderBy(path => path, StringComparer.Ordinal)
.ToList();
if (luaFiles.Count == 0)
return string.Empty;
using var stream = new MemoryStream();
using var writer = new BinaryWriter(stream, Encoding.UTF8, leaveOpen: true);
foreach (var filePath in luaFiles)
{
var relativePath = Path.GetRelativePath(pluginDirectory, filePath).Replace('\\', '/');
var pathBytes = Encoding.UTF8.GetBytes(relativePath);
var contentBytes = File.ReadAllBytes(filePath);
writer.Write(pathBytes.Length);
writer.Write(pathBytes);
writer.Write(contentBytes.Length);
writer.Write(contentBytes);
}
writer.Flush();
return Convert.ToHexString(SHA256.HashData(stream.ToArray()));
}
}