2025-02-27 19:17:51 +00:00
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using AIStudio.Tools.Rust;
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namespace AIStudio.Tools.Services;
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public sealed partial class RustService
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{
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/// <summary>
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/// Get the paths of the log files.
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/// </summary>
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/// <returns>The paths of the log files.</returns>
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public async Task<GetLogPathsResponse> GetLogPaths()
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{
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return await this.http.GetFromJsonAsync<GetLogPathsResponse>("/log/paths", this.jsonRustSerializerOptions);
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}
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2026-01-13 17:45:47 +00:00
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/// <summary>
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/// Sends a log event to the Rust runtime.
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/// </summary>
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/// <param name="timestamp">The timestamp of the log event.</param>
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/// <param name="level">The log level.</param>
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/// <param name="category">The category of the log event.</param>
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/// <param name="message">The log message.</param>
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/// <param name="exception">Optional exception message.</param>
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/// <param name="stackTrace">Optional exception stack trace.</param>
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public void LogEvent(string timestamp, string level, string category, string message, string? exception = null, string? stackTrace = null)
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{
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try
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{
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// Fire-and-forget the log event to avoid blocking:
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var request = new LogEventRequest(timestamp, level, category, message, exception, stackTrace);
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_ = this.http.PostAsJsonAsync("/log/event", request, this.jsonRustSerializerOptions);
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}
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catch
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{
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2026-01-24 20:43:00 +00:00
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//
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// We don't expect this to ever happen because the HTTP client cannot raise exceptions in fire-and-forget mode.
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// This is because we don't await the task, so any exceptions thrown during the HTTP request are not propagated
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// back to the caller.
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//
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2026-01-13 17:45:47 +00:00
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Console.WriteLine("Failed to send log event to Rust service.");
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// Ignore errors to avoid log loops
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}
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}
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2025-02-27 19:17:51 +00:00
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}
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