28 lines
811 B
C#
28 lines
811 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace CubicNoise.Contracts
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{
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/// <summary>
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/// An interface which each noise generator must implement.
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/// </summary>
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public interface INoiseEngine
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{
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/// <summary>
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/// Producing a one-dimensional based noise value.
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/// </summary>
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/// <param name="x">The x coordinate.</param>
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/// <returns>The noise value.</returns>
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float Get(float x);
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/// <summary>
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/// Produces a two-dimensional based noise value.
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/// </summary>
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/// <param name="x">The x coordinate.</param>
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/// <param name="y">The y coordinate.</param>
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/// <returns>The noise value.</returns>
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float Get(float x, float y);
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}
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}
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