using System; using System.Collections.Generic; using System.Text; using CubicNoise.Contracts; namespace CubicNoise.Noisers { public sealed class CubicNoiseEngine : INoiseEngine { private Dictionary intParameters; private int seed; public CubicNoiseEngine(int seed, Dictionary intParameters) { this.intParameters = intParameters; this.seed = seed; } public float Get(float x) { throw new NotImplementedException(); } public float Get(float x, float y) { throw new NotImplementedException(); } } }