using System; using System.Collections.Generic; using System.Text; using CubicNoise.Noisers; namespace CubicNoise { /// /// Extension methods for this library. /// public static class Extensions { // /// /// This is a deterministic hash function for strings. The official hash methods in .NET Core are no longer /// deterministic due to possible hashing attacks, cf. https://youtu.be/R2Cq3CLI6H8. /// /// The source for this implementation: https://andrewlock.net/why-is-string-gethashcode-different-each-time-i-run-my-program-in-net-core/. /// Thanks Andrew for providing such a hash function. /// /// Aware: Never use this hash function for any security-related task or for any hashtable storage, etc. /// /// Please use it only in the case, that you really need a deterministic value. In the context of this /// library, the hash values are usually used for media, games, art, or simulations in order to share /// results with others. This is the only valid use case! /// /// The string for which a hash value is to be computed. /// A deterministic 32 bit / 4 byte hash value of the given string. public static int GetDeterministicHashCode(this string str) { unchecked { var hash1 = (5381 << 16) + 5381; var hash2 = hash1; for (var i = 0; i < str.Length; i += 2) { hash1 = ((hash1 << 5) + hash1) ^ str[i]; if (i == str.Length - 1) break; hash2 = ((hash2 << 5) + hash2) ^ str[i + 1]; } return hash1 + (hash2 * 1566083941); } } } }