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@ -6,10 +6,14 @@
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<Authors>Thorsten Sommer</Authors>
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<Copyright>Thorsten Sommer</Copyright>
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<PackageProjectUrl>https://github.com/SommerEngineering/CubicNoise</PackageProjectUrl>
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<RepositoryUrl>https://github.com/SommerEngineering/CubicNoise</RepositoryUrl>
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<PackageProjectUrl>https://github.com/SommerEngineering/NoiseEngine</PackageProjectUrl>
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<RepositoryUrl>https://github.com/SommerEngineering/NoiseEngine</RepositoryUrl>
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<PackageTags>Noise, Procedural Generation, Cubic Noise</PackageTags>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
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<AssemblyVersion>1.0.0.0</AssemblyVersion>
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<FileVersion>1.0.0.0</FileVersion>
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<Version>1.0.0.1</Version>
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<Description />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@ -7,5 +7,10 @@ This library was implemented especially for .NET Core 3.1 and newer. It is there
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# Acknowledgments
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I thank Job Talle for his cubic noise algorithm. In [his article](https://jobtalle.com/cubic_noise.html) you can read more about the algorithm and its properties. My implementation is based on [the implementation of Job](https://github.com/jobtalle/CubicNoise).
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# Citation
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The library can also be cited in scientific works, for example as follows:
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*Sommer, Thorsten (2020): NoiseEngine. Github: https://github.com/SommerEngineering/NoiseEngine, DOI: [doi.org/10.5281/zenodo.3605397](https://doi.org/10.5281/zenodo.3605397)*
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# License
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This library uses the BSD 3-clause license.
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