NoiseEngine/CubicNoise/NoiseEngine.cs

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using System;
using System.Collections.Generic;
using System.Text;
using CubicNoise.Contracts;
using CubicNoise.Noisers;
namespace CubicNoise
{
public sealed class NoiseEngine : INoiseEngine
{
private readonly INoiseEngine engine;
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private NoiseEngine(NoiseTypes type, int seed, IReadOnlyDictionary<IParameterName, int> intParameters)
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{
this.engine = type switch
{
NoiseTypes.UNKNOWN => new RandomNumberEngine(seed),
NoiseTypes.CUBIC_NOISE => new CubicNoiseEngine(seed, intParameters),
_ => throw new ArgumentOutOfRangeException(nameof(type), type, "The provided noise type is unknown.")
};
}
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public static NoiseEngine Create(EngineParameters parameters) => new NoiseEngine(parameters.Type, parameters.Seed, parameters?.IntParameters);
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public float Get(float x) => this.engine.Get(x);
public float Get(float x, float y) => this.engine.Get(x, y);
}
}