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								using System;
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								using System.Collections.Generic;
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								using System.Text;
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								using CubicNoise.Contracts;
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								namespace CubicNoise.Noisers
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								{
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								    /// <summary>
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								    /// This is the random number engine which gets used in case that the UNKNOWN type was used.
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								    /// This engine is not meant for production. It is a placeholder for empty values, where a type
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								    /// is needed. The engine will generate a random value each time.
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								    /// </summary>
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								    internal sealed class RandomNumberEngine : INoiseEngine
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								    {
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								        private readonly Random rng;
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								        internal RandomNumberEngine(int seed)
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								        {
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								            this.rng = new Random(seed);
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								        }
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								        public float Get(float x)
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								        {
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								            return this.rng.Next();
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								        }
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								        public float Get(float x, float y)
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								        {
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								            return this.rng.Next();
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								        }
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								    }
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								}
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