I18NCommander/I18N Commander/App/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="I18N Commander"
run/main_scene="res://scenes/loading_screen.tscn"
config/features=PackedStringArray("4.2", "C#", "GL Compatibility")
run/low_processor_mode=true
config/icon="res://icon.svg"
[display]
window/size/initial_position_type=3
window/stretch/aspect="ignore"
window/ios/hide_home_indicator=false
window/ios/hide_status_bar=false
[dotnet]
project/assembly_name="App"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"