Thorsten Sommer
630f014c1a
- Added .NET generator setting for the namespace to use - Added .NET generator setting to choose the default culture - Added get child section method to section processor - Added util to convert any string to a verbatim string literal - Removed redundant variables on exceptions
141 lines
7.5 KiB
C#
141 lines
7.5 KiB
C#
using System.Text;
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using DataModel.Database;
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namespace Processor.Generators;
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public class DotnetBigFile : IGenerator
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{
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private static readonly List<string> CULTURE_CODES = new();
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private static int DEFAULT_CULTURE_INDEX = -1;
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public async Task GenerateAsync()
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{
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const string filename = "I18N.cs";
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var destPath = await AppSettings.GetGeneratorDotnetDestinationPath();
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destPath = Environment.ExpandEnvironmentVariables(destPath);
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var pathFinal = Path.Join(destPath, filename);
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var pathTemp = Path.Join(destPath, filename + ".gen");
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if(File.Exists(pathTemp))
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File.Delete(pathTemp);
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CULTURE_CODES.Clear();
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var cultures = await AppSettings.GetCultureInfos();
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foreach (var (code, _) in cultures)
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CULTURE_CODES.Add(code);
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DEFAULT_CULTURE_INDEX = await AppSettings.GetGeneratorDotnetDefaultCultureIndex();
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DEFAULT_CULTURE_INDEX -= 1; // 1-based to 0-based
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try
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{
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await using var fileStream = new FileStream(pathTemp, FileMode.CreateNew, FileAccess.Write, FileShare.None);
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await using var writer = new StreamWriter(fileStream, Encoding.UTF8);
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await writer.WriteLineAsync($"namespace {await AppSettings.GetGeneratorDotnetNamespace()};");
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await this.CreateStaticClass(writer, "I18N", 0, async (streamWriter, indention) =>
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{
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var indentionString = this.AddIndention(indention);
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var buildTime = DateTime.UtcNow;
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await writer.WriteLineAsync($"{indentionString}public static readonly string BUILD_TIME = \"{buildTime:yyyy.MM.dd HH:mm:ss}\";");
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await writer.WriteLineAsync($"{indentionString}public static readonly long BUILD_TIME_TICKS = {buildTime.Ticks};");
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await writer.WriteLineAsync();
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await writer.WriteLineAsync($"{indentionString}private static int PREVIOUS_CULTURE = -1;");
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// Go through the first layer of sections:
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var sections = await SectionProcessor.LoadLayer(0);
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foreach (var section in sections)
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await this.TransformSection(writer, indention, section);
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});
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}
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finally
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{
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if(new FileInfo(pathTemp).Length > 0)
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{
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if(File.Exists(pathFinal))
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File.Delete(pathFinal);
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File.Move(pathTemp, pathFinal);
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}
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}
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}
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private string AddIndention(int indention) => new string(' ', indention * 3);
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private async Task TransformSection(TextWriter writer, int indention, Section section)
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{
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await this.CreateStaticClass(writer, section.DataKey, indention, async (_, innerIndention) =>
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{
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var textElements = section.TextElements;
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foreach (var textElement in textElements)
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await this.TransformTextElement(writer, innerIndention, textElement);
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var childSections = await SectionProcessor.GetChildSections(section.DataKey);
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foreach (var childSection in childSections)
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await this.TransformSection(writer, innerIndention, childSection);
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});
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}
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private async Task TransformTextElement(TextWriter writer, int indention, TextElement textElement)
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{
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var indentionString = this.AddIndention(indention);
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var indentionPropString = this.AddIndention(indention + 1);
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var indentionPropInner1String = this.AddIndention(indention + 2);
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var indentionPropInner2String = this.AddIndention(indention + 3);
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var indentionPropInner3String = this.AddIndention(indention + 4);
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await writer.WriteLineAsync($"{indentionString}private static string E_{textElement.Code}_CACHE = \"\";");
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await writer.WriteLineAsync($"{indentionString}public static string E_{textElement.Code}");
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await writer.WriteLineAsync($"{indentionString}{{");
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await writer.WriteLineAsync($"{indentionPropString}get");
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await writer.WriteLineAsync($"{indentionPropString}{{");
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await writer.WriteLineAsync($"{indentionPropInner1String}var currentCulture = CultureInfo.CurrentCulture.Name;");
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await writer.WriteLineAsync($"{indentionPropInner1String}if(PREVIOUS_CULTURE == currentCulture.GetHashCode())");
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await writer.WriteLineAsync($"{indentionPropInner2String}return E_{textElement.Code}_CACHE;");
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await writer.WriteLineAsync($"{indentionPropInner1String}else");
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await writer.WriteLineAsync($"{indentionPropInner1String}{{");
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await writer.WriteLineAsync($"{indentionPropInner2String}PREVIOUS_CULTURE = currentCulture.GetHashCode();");
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for (var cultureIndex = 0; cultureIndex < CULTURE_CODES.Count; cultureIndex++)
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{
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if(cultureIndex == 0)
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await writer.WriteLineAsync($"{indentionPropInner2String}if (currentCulture.StartsWith(\"{CULTURE_CODES[cultureIndex]}\", StringComparison.InvariantCultureIgnoreCase))");
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else
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await writer.WriteLineAsync($"{indentionPropInner2String}else if (currentCulture.StartsWith(\"{CULTURE_CODES[cultureIndex]}\", StringComparison.InvariantCultureIgnoreCase))");
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await writer.WriteLineAsync($"{indentionPropInner2String}{{");
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var cultureTranslation = textElement.Translations.FirstOrDefault(x => x.Culture == CULTURE_CODES[cultureIndex]);
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var cultureText = cultureTranslation?.Text ?? string.Empty;
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await writer.WriteLineAsync($"{indentionPropInner3String}var text = @\"{Utils.MadeVerbatimStringLiteral(cultureText)}\";");
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await writer.WriteLineAsync($"{indentionPropInner3String}E_{textElement.Code}_CACHE = text;");
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await writer.WriteLineAsync($"{indentionPropInner3String}return text;");
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await writer.WriteLineAsync($"{indentionPropInner2String}}}");
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}
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// Add the default case:
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await writer.WriteLineAsync($"{indentionPropInner2String}else");
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await writer.WriteLineAsync($"{indentionPropInner2String}{{");
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var defaultCultureTranslation = textElement.Translations.FirstOrDefault(x => x.Culture == CULTURE_CODES[DEFAULT_CULTURE_INDEX]);
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var defaultCultureText = defaultCultureTranslation?.Text ?? string.Empty;
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await writer.WriteLineAsync($"{indentionPropInner3String}var text = @\"{Utils.MadeVerbatimStringLiteral(defaultCultureText)}\";");
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await writer.WriteLineAsync($"{indentionPropInner3String}E_{textElement.Code}_CACHE = text;");
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await writer.WriteLineAsync($"{indentionPropInner3String}return text;");
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await writer.WriteLineAsync($"{indentionPropInner2String}}}");
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await writer.WriteLineAsync($"{indentionPropInner1String}}}");
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await writer.WriteLineAsync($"{indentionPropString}}}");
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await writer.WriteLineAsync($"{indentionString}}}");
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await writer.WriteLineAsync();
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}
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private async Task CreateStaticClass(TextWriter writer, string name, int indention, Func<TextWriter, int, Task> content)
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{
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var indentionString = this.AddIndention(indention);
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await writer.WriteLineAsync(indentionString);
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await writer.WriteLineAsync($"{indentionString}public static class {name}");
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await writer.WriteLineAsync($"{indentionString}{{");
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await content(writer, indention + 1);
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await writer.WriteLineAsync($"{indentionString}}}");
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}
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} |