Draft: Resolve "Migrate app to use Godot for the UI" #93

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thorsten wants to merge 34 commits from 58-migrate-app-to-use-godot-for-the-ui into main
2 changed files with 30 additions and 0 deletions
Showing only changes of commit 9f910f5d49 - Show all commits

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<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Editor" type="RunExe" factoryName=".NET Executable">
<option name="EXE_PATH" value="/Applications/Godot.app/Contents/MacOS/Godot" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;$PROJECT_DIR$/App&quot; --editor" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="RUNTIME_TYPE" value="coreclr" />
<method v="2">
<option name="Build Solution" enabled="true" />
</method>
</configuration>
</component>

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<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Player" type="RunExe" factoryName=".NET Executable">
<option name="EXE_PATH" value="/Applications/Godot.app/Contents/MacOS/Godot" />
<option name="PROGRAM_PARAMETERS" value="--path &quot;$PROJECT_DIR$/App&quot;" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="RUNTIME_TYPE" value="coreclr" />
<method v="2">
<option name="Build Solution" enabled="true" />
</method>
</configuration>
</component>