Added culture settings
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@ -2,6 +2,7 @@
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public static class SettingNames
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public static class SettingNames
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{
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{
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public static readonly string CULTURE = "Culture";
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public static readonly string DEEPL_ACTION = "DeepL Action";
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public static readonly string DEEPL_ACTION = "DeepL Action";
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public static readonly string DEEPL_API_KEY = "DeepL API Key";
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public static readonly string DEEPL_API_KEY = "DeepL API Key";
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public static readonly string DEEPL_MODE = "DeepL Mode";
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public static readonly string DEEPL_MODE = "DeepL Mode";
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@ -7,6 +7,8 @@ namespace Processor;
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public static class AppSettings
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public static class AppSettings
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{
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{
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#region DeepL Settings
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#region DeepL Mode
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#region DeepL Mode
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private static SettingDeepLMode CACHE_DEEPL_MODE = SettingDeepLMode.DISABLED;
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private static SettingDeepLMode CACHE_DEEPL_MODE = SettingDeepLMode.DISABLED;
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@ -204,4 +206,80 @@ public static class AppSettings
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}
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}
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#endregion
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#endregion
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#endregion
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#region Translation Settings
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#region Number of cultures
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public static async Task<int> GetNumberCultures()
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{
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// Get the database:
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await using var db = ProcessorMeta.ServiceProvider.GetRequiredService<DataContext>();
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// Count the number of cultures:
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var count = await db.Settings.CountAsync(n => n.Code == SettingNames.CULTURE);
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// We have at least one default culture:
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if(count == 0)
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return 1;
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return count;
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}
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#endregion
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#region Get a culture
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public static async Task<string> GetCultureCode(int index)
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{
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// Get the database:
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await using var db = ProcessorMeta.ServiceProvider.GetRequiredService<DataContext>();
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// Get the culture code:
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var code = await db.Settings.FirstOrDefaultAsync(n => n.Code == SettingNames.CULTURE && n.IntegerValue == index);
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// When the culture code is not set, fake the default culture as en-US:
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if(code == null)
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return "en-US";
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// Return the code:
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return code.TextValue;
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}
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#endregion
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#region Set a culture
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public static async Task SetCultureCode(int index, string code)
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{
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// Get the database:
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await using var db = ProcessorMeta.ServiceProvider.GetRequiredService<DataContext>();
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// Check, if the setting is already set:
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if (await db.Settings.FirstOrDefaultAsync(n => n.Code == SettingNames.CULTURE && n.IntegerValue == index) is {} existingSetting)
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{
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existingSetting.TextValue = code;
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await db.SaveChangesAsync();
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}
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// Does not exist, so create it:
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else
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{
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var setting = new Setting
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{
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Code = SettingNames.CULTURE,
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IntegerValue = index,
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TextValue = code,
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};
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await db.Settings.AddAsync(setting);
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await db.SaveChangesAsync();
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}
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}
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#endregion
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#endregion
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}
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}
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