Added specific icons for Godot and .NET settings
This commit is contained in:
5 files changed
+32
-6
No files matched your search
@@ -441,7 +441,7 @@ public sealed partial class Setting : UserControl
|
||||
var currentSetting = await AppSettings.GetGeneratorDotnetEnabled();
|
||||
|
||||
var settingData = new SettingUIData(
|
||||
Icon: Icons.icons8_code_512,
|
||||
Icon: Icons.icons8_c_sharp_logo_svg,
|
||||
SettingName: () => "Generator: .NET",
|
||||
ChangeNeedsRestart: false,
|
||||
SettingExplanation: () => "When enabled, .NET translation files are generated. Requires a .NET 7 or newer project.",
|
||||
@@ -469,7 +469,7 @@ public sealed partial class Setting : UserControl
|
||||
var currentSetting = await AppSettings.GetGeneratorDotnetDestinationPath();
|
||||
|
||||
var settingData = new SettingUIData(
|
||||
Icon: Icons.icons8_code_512,
|
||||
Icon: Icons.icons8_c_sharp_logo_svg,
|
||||
SettingName: () => "Generator: .NET Destination Path",
|
||||
ChangeNeedsRestart: false,
|
||||
SettingExplanation: () => "The destination path for the .NET translation files. You might use environment variables like %USERPROFILE%.",
|
||||
@@ -528,7 +528,7 @@ public sealed partial class Setting : UserControl
|
||||
var currentSetting = await AppSettings.GetGeneratorDotnetNamespace();
|
||||
|
||||
var settingData = new SettingUIData(
|
||||
Icon: Icons.icons8_code_512,
|
||||
Icon: Icons.icons8_c_sharp_logo_svg,
|
||||
SettingName: () => "Generator: .NET Namespace",
|
||||
ChangeNeedsRestart: false,
|
||||
SettingExplanation: () => "The namespace for the .NET I18N files.",
|
||||
@@ -560,7 +560,7 @@ public sealed partial class Setting : UserControl
|
||||
// Attention: We have to store the culture's index, because the index is not
|
||||
// continuous and can change when the user adds or removes a culture!
|
||||
var settingData = new SettingUIData(
|
||||
Icon: Icons.icons8_code_512,
|
||||
Icon: Icons.icons8_c_sharp_logo_svg,
|
||||
SettingName: () => "Generator: .NET Default Culture",
|
||||
ChangeNeedsRestart: false,
|
||||
SettingExplanation: () => "The default culture for the .NET, which is used when no culture is specified or available.",
|
||||
@@ -604,7 +604,7 @@ public sealed partial class Setting : UserControl
|
||||
var currentSetting = await AppSettings.GetGeneratorGodotEnabled();
|
||||
|
||||
var settingData = new SettingUIData(
|
||||
Icon: Icons.icons8_code_512,
|
||||
Icon: Icons.godot_icon,
|
||||
SettingName: () => "Generator: Godot",
|
||||
ChangeNeedsRestart: false,
|
||||
SettingExplanation: () => "When enabled, Godot translation files are generated. Requires a Godot 3.5 or newer project.",
|
||||
@@ -632,7 +632,7 @@ public sealed partial class Setting : UserControl
|
||||
var currentSetting = await AppSettings.GetGeneratorGodotDestinationPath();
|
||||
|
||||
var settingData = new SettingUIData(
|
||||
Icon: Icons.icons8_code_512,
|
||||
Icon: Icons.godot_icon,
|
||||
SettingName: () => "Generator: Godot Destination Path",
|
||||
ChangeNeedsRestart: false,
|
||||
SettingExplanation: () => "The destination path for the Godot translation files. You might use environment variables like %USERPROFILE%.",
|
||||
|
||||
Reference in new issue
Block a user