Added specific icons for Godot and .NET settings

This commit is contained in:
tsommer committed 2023-02-17 20:42:30 +01:00
1 parent cdb2dc80c2
commit e9b4fa1484
5 files changed
+32 -6

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@@ -441,7 +441,7 @@ public sealed partial class Setting : UserControl
var currentSetting = await AppSettings.GetGeneratorDotnetEnabled();
var settingData = new SettingUIData(
Icon: Icons.icons8_code_512,
Icon: Icons.icons8_c_sharp_logo_svg,
SettingName: () => "Generator: .NET",
ChangeNeedsRestart: false,
SettingExplanation: () => "When enabled, .NET translation files are generated. Requires a .NET 7 or newer project.",
@@ -469,7 +469,7 @@ public sealed partial class Setting : UserControl
var currentSetting = await AppSettings.GetGeneratorDotnetDestinationPath();
var settingData = new SettingUIData(
Icon: Icons.icons8_code_512,
Icon: Icons.icons8_c_sharp_logo_svg,
SettingName: () => "Generator: .NET Destination Path",
ChangeNeedsRestart: false,
SettingExplanation: () => "The destination path for the .NET translation files. You might use environment variables like %USERPROFILE%.",
@@ -528,7 +528,7 @@ public sealed partial class Setting : UserControl
var currentSetting = await AppSettings.GetGeneratorDotnetNamespace();
var settingData = new SettingUIData(
Icon: Icons.icons8_code_512,
Icon: Icons.icons8_c_sharp_logo_svg,
SettingName: () => "Generator: .NET Namespace",
ChangeNeedsRestart: false,
SettingExplanation: () => "The namespace for the .NET I18N files.",
@@ -560,7 +560,7 @@ public sealed partial class Setting : UserControl
// Attention: We have to store the culture's index, because the index is not
// continuous and can change when the user adds or removes a culture!
var settingData = new SettingUIData(
Icon: Icons.icons8_code_512,
Icon: Icons.icons8_c_sharp_logo_svg,
SettingName: () => "Generator: .NET Default Culture",
ChangeNeedsRestart: false,
SettingExplanation: () => "The default culture for the .NET, which is used when no culture is specified or available.",
@@ -604,7 +604,7 @@ public sealed partial class Setting : UserControl
var currentSetting = await AppSettings.GetGeneratorGodotEnabled();
var settingData = new SettingUIData(
Icon: Icons.icons8_code_512,
Icon: Icons.godot_icon,
SettingName: () => "Generator: Godot",
ChangeNeedsRestart: false,
SettingExplanation: () => "When enabled, Godot translation files are generated. Requires a Godot 3.5 or newer project.",
@@ -632,7 +632,7 @@ public sealed partial class Setting : UserControl
var currentSetting = await AppSettings.GetGeneratorGodotDestinationPath();
var settingData = new SettingUIData(
Icon: Icons.icons8_code_512,
Icon: Icons.godot_icon,
SettingName: () => "Generator: Godot Destination Path",
ChangeNeedsRestart: false,
SettingExplanation: () => "The destination path for the Godot translation files. You might use environment variables like %USERPROFILE%.",