Added the generator mode setting
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@ -0,0 +1,7 @@
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namespace DataModel.Database;
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public enum SettingGeneratorMode
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{
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AUTOMATIC,
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MANUAL,
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}
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@ -2,9 +2,10 @@
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public static class SettingNames
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{
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public static readonly string DEEPL_SOURCE_CULTURE = "DeepL Source Culture";
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public static readonly string CULTURE = "Culture";
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public static readonly string DEEPL_ACTION = "DeepL Action";
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public static readonly string DEEPL_API_KEY = "DeepL API Key";
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public static readonly string DEEPL_SOURCE_CULTURE = "DeepL Source Culture";
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public static readonly string DEEPL_MODE = "DeepL Mode";
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public static readonly string GENERATOR_MODE = "Generator Mode";
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}
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@ -460,4 +460,82 @@ public static class AppSettings
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#endregion
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#endregion
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#region Generator Settings
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#region Generator Mode
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private static SettingGeneratorMode CACHE_GENERATOR_MODE = SettingGeneratorMode.MANUAL;
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private static bool CACHE_GENERATOR_MODE_IS_LOADED = false;
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public static async Task<SettingGeneratorMode> GetGeneratorMode()
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{
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// When possible, use the cache:
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if (CACHE_GENERATOR_MODE_IS_LOADED)
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return CACHE_GENERATOR_MODE;
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var generatorMode = SettingGeneratorMode.MANUAL;
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try
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{
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// Get the database:
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await using var db = ProcessorMeta.ServiceProvider.GetRequiredService<DataContext>();
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// Check, if the setting is already set:
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if (await db.Settings.FirstOrDefaultAsync(n => n.Code == SettingNames.GENERATOR_MODE) is { } existingSetting)
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{
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generatorMode = (SettingGeneratorMode) existingSetting.IntegerValue;
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return generatorMode;
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}
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// Does not exist, so create it:
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var setting = new Setting
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{
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Code = SettingNames.GENERATOR_MODE,
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IntegerValue = (int) generatorMode,
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};
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await db.Settings.AddAsync(setting);
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await db.SaveChangesAsync();
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return generatorMode;
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}
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finally
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{
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CACHE_GENERATOR_MODE_IS_LOADED = true;
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CACHE_GENERATOR_MODE = generatorMode;
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}
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}
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public static async Task SetGeneratorMode(SettingGeneratorMode mode)
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{
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// Update the cache:
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CACHE_GENERATOR_MODE = mode;
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CACHE_GENERATOR_MODE_IS_LOADED = true;
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// Get the database:
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await using var db = ProcessorMeta.ServiceProvider.GetRequiredService<DataContext>();
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// Check, if the setting is already set:
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if (await db.Settings.FirstOrDefaultAsync(n => n.Code == SettingNames.GENERATOR_MODE) is { } existingSetting)
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{
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existingSetting.IntegerValue = (int) mode;
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await db.SaveChangesAsync();
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}
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// Does not exist, so create it:
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else
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{
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var setting = new Setting
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{
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Code = SettingNames.GENERATOR_MODE,
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IntegerValue = (int) mode,
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};
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await db.Settings.AddAsync(setting);
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await db.SaveChangesAsync();
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}
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}
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#endregion
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#endregion
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}
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@ -388,9 +388,55 @@ public sealed partial class Setting : UserControl
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cultureIndices.Remove(innerLoopIndex);
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}
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}
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private static async Task<Setting> ShowGeneratorModeSettingAsync()
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{
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var currentSetting = await AppSettings.GetGeneratorMode();
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var settingData = new SettingUIData(
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Icon: Icons.icons8_code_512,
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SettingName: () => "Generator Mode",
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ChangeNeedsRestart: false,
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SettingExplanation: () => "The generator mode determines how the translation files are generated.",
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SettingExplanationLink: () => (string.Empty, string.Empty),
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SetupDataControl: (changeTrigger) =>
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{
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// We set up a combo box with the available actions:
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var dropdown = new ComboBox();
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dropdown.Items.Add("Automatic generation");
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dropdown.Items.Add("Manual generation");
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dropdown.SelectedIndex = currentSetting switch
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{
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SettingGeneratorMode.AUTOMATIC => 0,
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SettingGeneratorMode.MANUAL => 1,
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_ => 0,
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};
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// Setup the change event handler:
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dropdown.SelectedValueChanged += (sender, args) => changeTrigger();
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dropdown.SelectedValueChanged += async (sender, args) => await AppSettings.SetGeneratorMode(dropdown.SelectedIndex switch
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{
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0 => SettingGeneratorMode.AUTOMATIC,
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1 => SettingGeneratorMode.MANUAL,
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_ => SettingGeneratorMode.AUTOMATIC,
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});
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// Apply the desired layout:
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dropdown.Dock = DockStyle.Fill;
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dropdown.DropDownStyle = ComboBoxStyle.DropDownList;
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return dropdown;
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}
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);
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return new Setting(settingData);
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}
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public static IEnumerable<Task<Setting>> GetAllSettings()
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{
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yield return ShowGeneratorModeSettingAsync();
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yield return ShowDeepLSourceCultureSettingAsync();
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foreach (var setting in ShowCultureSettingsAsync())
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{
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@ -140,6 +140,16 @@ namespace UI_WinForms.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap icons8_code_512 {
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get {
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object obj = ResourceManager.GetObject("icons8_code_512", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -142,6 +142,9 @@
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<data name="icons8_chat_bubble_512" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>icons8-chat-bubble-512.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="icons8_code_512" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>icons8-code-512.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="icons8_collectibles_512" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>icons8-collectibles-512.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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BIN
I18N Commander/UI WinForms/Resources/icons8-code-512.png
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I18N Commander/UI WinForms/Resources/icons8-code-512.png
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After Width: | Height: | Size: 4.5 KiB |
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