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								I18N Commander/App/.gitattributes
									
									
									
									
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					# Normalize EOL for all files that Git considers text files.
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					* text=auto eol=lf
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								I18N Commander/App/.gitignore
									
									
									
									
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					# Godot 4+ specific ignores
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					.godot/
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								I18N Commander/App/App.csproj
									
									
									
									
									
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					<Project Sdk="Godot.NET.Sdk/4.2.0">
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					  <PropertyGroup>
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					    <TargetFramework>net8.0</TargetFramework>
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					    <ImplicitUsings>enable</ImplicitUsings>
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					    <Nullable>enable</Nullable>
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					    <EnableDynamicLoading>true</EnableDynamicLoading>
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					  </PropertyGroup>
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					  <ItemGroup>
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					    <Compile Remove="obj\**" />
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					  </ItemGroup>
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					  <ItemGroup>
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					    <EmbeddedResource Remove="obj\**" />
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					  </ItemGroup>
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					</Project>
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								I18N Commander/App/icon.svg
									
									
									
									
									
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								I18N Commander/App/icon.svg
									
									
									
									
									
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					<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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								I18N Commander/App/icon.svg.import
									
									
									
									
									
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					[remap]
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					importer="texture"
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					type="CompressedTexture2D"
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					uid="uid://nydkfoij0mbk"
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					path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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					metadata={
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					"vram_texture": false
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					}
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					[deps]
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					source_file="res://icon.svg"
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					dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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					[params]
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					compress/mode=0
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					compress/high_quality=false
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					compress/lossy_quality=0.7
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					compress/hdr_compression=1
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					compress/normal_map=0
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					compress/channel_pack=0
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					mipmaps/generate=false
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					mipmaps/limit=-1
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					roughness/mode=0
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					roughness/src_normal=""
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					process/fix_alpha_border=true
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					process/premult_alpha=false
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					process/normal_map_invert_y=false
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					process/hdr_as_srgb=false
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					process/hdr_clamp_exposure=false
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					process/size_limit=0
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					detect_3d/compress_to=1
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					svg/scale=1.0
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					editor/scale_with_editor_scale=false
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					editor/convert_colors_with_editor_theme=false
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								I18N Commander/App/project.godot
									
									
									
									
									
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					; Engine configuration file.
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					; It's best edited using the editor UI and not directly,
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					; since the parameters that go here are not all obvious.
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					;
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					; Format:
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					;   [section] ; section goes between []
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					;   param=value ; assign values to parameters
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					config_version=5
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					[application]
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					config/name="App"
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					run/main_scene="res://scenes/loading_screen.tscn"
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					config/features=PackedStringArray("4.2", "C#", "GL Compatibility")
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					config/icon="res://icon.svg"
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					[dotnet]
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					project/assembly_name="App"
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					[rendering]
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					renderer/rendering_method="gl_compatibility"
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					renderer/rendering_method.mobile="gl_compatibility"
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								I18N Commander/App/scenes/loading_screen.tscn
									
									
									
									
									
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								I18N Commander/App/scenes/loading_screen.tscn
									
									
									
									
									
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					[gd_scene format=3 uid="uid://qm7ovimcfc3h"]
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					[node name="Control" type="Control"]
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					layout_mode = 3
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					anchors_preset = 15
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					anchor_right = 1.0
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					anchor_bottom = 1.0
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					grow_horizontal = 2
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					grow_vertical = 2
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