Added run config
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Editor" type="RunExe" factoryName=".NET Executable">
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<option name="EXE_PATH" value="/Applications/Godot.app/Contents/MacOS/Godot" />
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<option name="PROGRAM_PARAMETERS" value="--path "$PROJECT_DIR$/App" --editor" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="RUNTIME_TYPE" value="coreclr" />
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<method v="2">
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<option name="Build Solution" enabled="true" />
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</method>
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</configuration>
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</component>
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Player" type="RunExe" factoryName=".NET Executable">
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<option name="EXE_PATH" value="/Applications/Godot.app/Contents/MacOS/Godot" />
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<option name="PROGRAM_PARAMETERS" value="--path "$PROJECT_DIR$/App"" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="RUNTIME_TYPE" value="coreclr" />
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<method v="2">
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<option name="Build Solution" enabled="true" />
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</method>
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</configuration>
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</component>
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