Defined an own progress bar

This commit is contained in:
Thorsten Sommer 2022-09-26 13:58:54 +02:00
parent 32c7865c91
commit 853bde8e6a
Signed by: tsommer
GPG Key ID: 371BBA77A02C0108
3 changed files with 181 additions and 0 deletions

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namespace UI_WinForms.Components
{
sealed partial class NXProgressBar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// NXProgressBar
//
this.AutoScaleDimensions = new System.Drawing.SizeF(120F, 120F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.BackColor = System.Drawing.Color.LightSkyBlue;
this.Font = new System.Drawing.Font("Segoe UI", 8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Margin = new System.Windows.Forms.Padding(0);
this.Name = "NXProgressBar";
this.Size = new System.Drawing.Size(702, 41);
this.ResumeLayout(false);
}
#endregion
}
}

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using System.ComponentModel;
using SolidBrush = System.Drawing.SolidBrush;
namespace UI_WinForms.Components;
public sealed partial class NXProgressBar : UserControl
{
private static readonly SolidBrush BACKGROUND_NOT_FILLED = new(SystemColors.Control);
private readonly SolidBrush backgroundFilled;
private readonly SolidBrush textBrush;
public NXProgressBar()
{
this.InitializeComponent();
this.backgroundFilled = new SolidBrush(this.BackColor);
this.textBrush = new SolidBrush(this.ForeColor);
}
[Category("Settings"), Description("Text to show inside the progress bar.")]
public string InformationText { get; set; } = string.Empty;
[Category("Settings"), Description("The current percentage [0,100] of the progress bar.")]
public int PercentInt
{
get => (int) (this.PercentFloat * 100);
set => this.PercentFloat = value / 100f;
}
[Category("Settings"), Description("The current percentage [0,1] of the progress bar.")]
public float PercentFloat { get; set; } = 0;
[Category("Settings"), Description("When true, appends the percentage to the text.")]
public bool AppendPercentageToText { get; set; } = true;
protected override void OnPaintBackground(PaintEventArgs e)
{
// Do not paint the background.
}
// Draw the progress bar by filling the background of the label with color:
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var width = (int) MathF.Ceiling((this.Width - this.Margin.Horizontal) * this.PercentFloat);
var height = this.Height - this.Margin.Vertical;
// Erase the background:
e.Graphics.FillRectangle(BACKGROUND_NOT_FILLED, this.Margin.Left, this.Margin.Top, this.Width - this.Margin.Horizontal, height);
// Draw the filled background:
e.Graphics.FillRectangle(this.backgroundFilled, this.Margin.Left, this.Margin.Top, width, height);
// Calculate the text x position by using the margin:
var textX = this.Margin.Left + this.Padding.Left;
// Calculate the text y position by considering the margin:
var textY = (int) MathF.Ceiling((this.Height - this.Font.Height) / 2f) + this.Margin.Top + this.Padding.Top;
// Draw the text horizontally at the beginning, and vertically centered:
e.Graphics.DrawString(this.GetTextForRendering(), this.Font, this.textBrush, textX, textY);
}
private string GetTextForRendering()
{
var text = this.InformationText;
if (this.AppendPercentageToText)
text += $" ({this.PercentInt}%)";
return text;
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>