190 lines
7.8 KiB
C#
190 lines
7.8 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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using FastRng.Double.Distributions;
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namespace FastRng.Double
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{
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/// <summary>
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/// This class uses the George Marsaglia's MWC algorithm. The algorithm's implementation based loosely on John D.
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/// Cook's (johndcook.com) implementation (https://www.codeproject.com/Articles/25172/Simple-Random-Number-Generation).
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/// Thanks John for your work.
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/// </summary>
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public sealed class MultiThreadedRng : IRandom
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{
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#if DEBUG
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private const int CAPACITY_RANDOM_NUMBERS_4_SOURCE = 10_000;
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#else
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private const int CAPACITY_RANDOM_NUMBERS_4_SOURCE = 16_000_000;
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#endif
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private readonly CancellationTokenSource producerToken = new CancellationTokenSource();
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private readonly object syncUintGenerators = new object();
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private readonly object syncUniformDistributedDoubleGenerators = new object();
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private readonly Thread[] producerRandomUint = new Thread[2];
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private readonly Thread[] producerRandomUniformDistributedDouble = new Thread[2];
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private uint mW;
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private uint mZ;
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private readonly Channel<uint> channelRandomUint = Channel.CreateBounded<uint>(new BoundedChannelOptions(CAPACITY_RANDOM_NUMBERS_4_SOURCE)
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{
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FullMode = BoundedChannelFullMode.Wait,
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SingleReader = false,
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SingleWriter = false,
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});
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private readonly Channel<double> channelRandomUniformDistributedDouble = Channel.CreateBounded<double>(new BoundedChannelOptions(CAPACITY_RANDOM_NUMBERS_4_SOURCE)
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{
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FullMode = BoundedChannelFullMode.Wait,
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SingleReader = false,
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SingleWriter = false,
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});
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#region Constructors
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public MultiThreadedRng()
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{
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//
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// Initialize the mW and mZ by using
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// the system's time.
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//
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var now = DateTime.Now;
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var ticks = now.Ticks;
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this.mW = (uint) (ticks >> 16);
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this.mZ = (uint) (ticks % 4294967296);
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this.StartProducerThreads();
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}
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public MultiThreadedRng(uint seedU)
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{
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this.mW = seedU;
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this.mZ = 362436069;
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this.StartProducerThreads();
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}
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public MultiThreadedRng(uint seedU, uint seedV)
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{
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this.mW = seedU;
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this.mZ = seedV;
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this.StartProducerThreads();
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}
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private void StartProducerThreads()
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{
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this.producerRandomUint[0] = new Thread(() => this.RandomProducerUint(this.channelRandomUint.Writer, this.producerToken.Token)) {IsBackground = true};
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this.producerRandomUint[1] = new Thread(() => this.RandomProducerUint(this.channelRandomUint.Writer, this.producerToken.Token)) {IsBackground = true};
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this.producerRandomUint[0].Start();
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this.producerRandomUint[1].Start();
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this.producerRandomUniformDistributedDouble[0] = new Thread(() => this.RandomProducerUniformDistributedDouble(this.channelRandomUint.Reader, channelRandomUniformDistributedDouble.Writer, this.producerToken.Token)) {IsBackground = true};
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this.producerRandomUniformDistributedDouble[1] = new Thread(() => this.RandomProducerUniformDistributedDouble(this.channelRandomUint.Reader, channelRandomUniformDistributedDouble.Writer, this.producerToken.Token)) {IsBackground = true};
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this.producerRandomUniformDistributedDouble[0].Start();
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this.producerRandomUniformDistributedDouble[1].Start();
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}
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#endregion
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#region Producers
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[ExcludeFromCodeCoverage]
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private async void RandomProducerUint(ChannelWriter<uint> channelWriter, CancellationToken cancellationToken)
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{
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var buffer = new uint[CAPACITY_RANDOM_NUMBERS_4_SOURCE];
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while (!cancellationToken.IsCancellationRequested)
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{
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lock (syncUintGenerators)
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{
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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{
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this.mZ = 36_969 * (this.mZ & 65_535) + (this.mZ >> 16);
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this.mW = 18_000 * (this.mW & 65_535) + (this.mW >> 16);
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buffer[n] = (this.mZ << 16) + this.mW;
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}
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}
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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await channelWriter.WriteAsync(buffer[n], cancellationToken);
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}
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}
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[ExcludeFromCodeCoverage]
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private async void RandomProducerUniformDistributedDouble(ChannelReader<uint> channelReaderUint, ChannelWriter<double> channelWriter, CancellationToken cancellationToken)
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{
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var buffer = new double[CAPACITY_RANDOM_NUMBERS_4_SOURCE];
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var randomUint = new uint[CAPACITY_RANDOM_NUMBERS_4_SOURCE];
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while (!cancellationToken.IsCancellationRequested)
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{
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for (var n = 0; n < randomUint.Length; n++)
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randomUint[n] = await channelReaderUint.ReadAsync(cancellationToken);
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lock (syncUniformDistributedDoubleGenerators)
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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buffer[n] = (randomUint[n] + 1.0) * 2.328306435454494e-10; // 2.328 => 1/(2^32 + 2)
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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await channelWriter.WriteAsync(buffer[n], cancellationToken);
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}
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}
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#endregion
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#region Implementing interface
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public async Task<double> GetUniform(CancellationToken cancel = default) => await this.channelRandomUniformDistributedDouble.Reader.ReadAsync(cancel);
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public async Task<uint> NextNumber(uint rangeStart, uint rangeEnd, IDistribution distribution, CancellationToken cancel = default)
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{
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if (rangeStart > rangeEnd)
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{
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var tmp = rangeStart;
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rangeStart = rangeEnd;
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rangeEnd = tmp;
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}
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var range = rangeEnd - rangeStart;
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distribution.Random = this;
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var distributedValue = await distribution.GetDistributedValue(cancel);
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return (uint) ((distributedValue * range) + rangeStart);
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}
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public async Task<ulong> NextNumber(ulong rangeStart, ulong rangeEnd, IDistribution distribution, CancellationToken cancel = default(CancellationToken))
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{
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if (rangeStart > rangeEnd)
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{
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var tmp = rangeStart;
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rangeStart = rangeEnd;
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rangeEnd = tmp;
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}
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var range = rangeEnd - rangeStart;
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distribution.Random = this;
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var distributedValue = await distribution.GetDistributedValue(cancel);
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return (ulong) ((distributedValue * range) + rangeStart);
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}
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public async Task<float> NextNumber(float rangeStart, float rangeEnd, IDistribution distribution, CancellationToken cancel = default(CancellationToken))
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{
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if (rangeStart > rangeEnd)
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{
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var tmp = rangeStart;
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rangeStart = rangeEnd;
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rangeEnd = tmp;
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}
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var range = rangeEnd - rangeStart;
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distribution.Random = this;
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var distributedValue = await distribution.GetDistributedValue(cancel);
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return (float) ((distributedValue * range) + rangeStart);
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}
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public void StopProducer() => this.producerToken.Cancel();
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#endregion
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}
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} |