59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using FastRng.Double.Distributions;
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namespace FastRng.Double
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{
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/// <summary>
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/// ShapeFitter is a rejection sampler, cf. https://en.wikipedia.org/wiki/Rejection_sampling
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/// </summary>
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public sealed class ShapeFitter
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{
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private readonly double[] probabilities;
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private readonly IRandom rng;
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private readonly double max;
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private readonly double sampleSize;
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private readonly IDistribution uniform = new Uniform();
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public ShapeFitter(Func<double, double> shapeFunction, IRandom rng, ushort sampleSize = 50)
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{
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this.rng = rng;
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this.sampleSize = sampleSize;
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this.probabilities = new double[sampleSize];
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var sampleStepSize = 1.0d / sampleSize;
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var nextStep = 0.0 + sampleStepSize;
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var maxValue = 0.0d;
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for (var n = 0; n < sampleSize; n++)
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{
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this.probabilities[n] = shapeFunction(nextStep);
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if (this.probabilities[n] > maxValue)
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maxValue = this.probabilities[n];
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nextStep += sampleStepSize;
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}
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this.max = maxValue;
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}
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public async ValueTask<double> NextNumber(CancellationToken token = default)
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{
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while (!token.IsCancellationRequested)
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{
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var x = await this.rng.GetUniform(token);
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var nextBucket = (int)Math.Floor(x * this.sampleSize);
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var threshold = this.probabilities[nextBucket];
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var y = await this.rng.NextNumber(0.0d, this.max, this.uniform, token);
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if(y > threshold)
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continue;
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return x;
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}
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return double.NaN;
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}
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}
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} |