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				@ -40,7 +40,7 @@ namespace FastRng.Double.Distributions
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            // return this.Mean + this.StandardDeviation * value;
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					            // return this.Mean + this.StandardDeviation * value;
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            const double SQRT_2PI = 2.506628275;
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					            const double SQRT_2PI = 2.506628275;
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            var x = await this.Random.GetUniform(token); // BUG: It seems, that uniform is not uniform (enough) or RunningStatistics had specific issues
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					            var x = await this.Random.GetUniform(token); // BUG: It seems, that uniform is not uniform (enough) or RunningStatistics had specific issues. Test, if Math.NET's uniform is better.
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            return 1.0 / (this.StandardDeviation * SQRT_2PI) * Math.Exp(-0.5 * Math.Pow((x - this.Mean) / this.StandardDeviation, 2.0));
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					            return 1.0 / (this.StandardDeviation * SQRT_2PI) * Math.Exp(-0.5 * Math.Pow((x - this.Mean) / this.StandardDeviation, 2.0));
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        }
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					        }
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    }
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					    }
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