Fixed multi-threading access to random
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@ -15,6 +15,8 @@ namespace FastRng
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private const int CAPACITY_RANDOM_NUMBERS_4_SOURCE = 16_000_000;
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#endif
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private static readonly object SYNC = new object();
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private readonly System.Random rng = new System.Random();
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private readonly CancellationTokenSource producerToken = new CancellationTokenSource();
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@ -63,22 +65,31 @@ namespace FastRng
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//
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var buffer = new double[CAPACITY_RANDOM_NUMBERS_4_SOURCE];
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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//
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// Random is not thread-safe!
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// Because we using two threads, we ensure that one threads generates
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// next bag of numbers while the other pumps its numbers into the channel.
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//
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lock (SYNC)
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{
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#region Re-implementation of GetSampleForLargeRange() method of .NET
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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{
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#region Re-implementation of GetSampleForLargeRange() method of .NET
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var result = random.Next(); // Notice: random.Next() is identical to InternalSample()
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var negative = random.Next() % 2 == 0; // Notice: random.Next() is identical to InternalSample()
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if (negative)
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result = -result;
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var result = random.Next(); // Notice: random.Next() is identical to InternalSample()
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var negative = random.Next() % 2 == 0; // Notice: random.Next() is identical to InternalSample()
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if (negative)
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result = -result;
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double d = result;
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d += (int.MaxValue - 1); // get a number in range [0 .. 2 * Int32MaxValue - 1)
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d /= 2 * (uint)int.MaxValue - 1;
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double d = result;
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d += (int.MaxValue - 1); // get a number in range [0 .. 2 * Int32MaxValue - 1)
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d /= 2 * (uint)int.MaxValue - 1;
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#endregion
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#endregion
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buffer[n] = d;
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buffer[n] = d;
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}
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}
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for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
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