Added float implementations
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FastRng/Float/Distributions/CauchyLorentzX0.cs
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FastRng/Float/Distributions/CauchyLorentzX0.cs
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using System;
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namespace FastRng.Float.Distributions
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{
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public sealed class CauchyLorentzX0 : Distribution
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{
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private const float CONSTANT = 0.31f;
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private const float SCALE = 0.1f;
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private const float MEDIAN = 0.0f;
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protected override float ShapeFunction(float x) => CONSTANT * (1.0f / (MathF.PI * SCALE)) * ((SCALE * SCALE) / (MathF.Pow(x - MEDIAN, 2f) + (SCALE * SCALE)));
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}
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}
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FastRng/Float/Distributions/CauchyLorentzX1.cs
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FastRng/Float/Distributions/CauchyLorentzX1.cs
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using System;
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namespace FastRng.Float.Distributions
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{
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public sealed class CauchyLorentzX1 : Distribution
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{
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private const float CONSTANT = 0.31f;
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private const float SCALE = 0.1f;
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private const float MEDIAN = 1.0f;
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protected override float ShapeFunction(float x) => CONSTANT * (1.0f / (MathF.PI * SCALE)) * ((SCALE * SCALE) / (MathF.Pow(x - MEDIAN, 2f) + (SCALE * SCALE)));
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}
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}
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23
FastRng/Float/Distributions/ChiSquareK1.cs
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FastRng/Float/Distributions/ChiSquareK1.cs
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using System;
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namespace FastRng.Float.Distributions
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{
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public sealed class ChiSquareK1 : Distribution
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{
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private const float K = 1.0f;
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private const float K_HALF = K * 0.5f;
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private const float K_HALF_MINUS_ONE = K_HALF - 1.0f;
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private const float CONSTANT = 0.252f;
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private static readonly float DIVISOR;
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static ChiSquareK1()
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{
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var twoToTheKHalf = MathF.Pow(2f, K_HALF);
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var gammaKHalf = MathTools.Gamma(K_HALF);
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DIVISOR = twoToTheKHalf * gammaKHalf;
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}
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protected override float ShapeFunction(float x) => CONSTANT * ((MathF.Pow(x, K_HALF_MINUS_ONE) * MathF.Exp(-x * 0.5f)) / DIVISOR);
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}
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}
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FastRng/Float/Distributions/ChiSquareK10.cs
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FastRng/Float/Distributions/ChiSquareK10.cs
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using System;
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namespace FastRng.Float.Distributions
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{
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public sealed class ChiSquareK10 : Distribution
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{
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private const float K = 10.0f;
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private const float K_HALF = K * 0.5f;
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private const float K_HALF_MINUS_ONE = K_HALF - 1.0f;
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private const float CONSTANT = 0.252f;
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private static readonly float DIVISOR;
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static ChiSquareK10()
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{
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var twoToTheKHalf = MathF.Pow(2f, K_HALF);
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var gammaKHalf = MathTools.Gamma(K_HALF);
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DIVISOR = twoToTheKHalf * gammaKHalf;
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}
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protected override float ShapeFunction(float x) => CONSTANT * ((MathF.Pow(x, K_HALF_MINUS_ONE) * MathF.Exp(-x * 0.5f)) / DIVISOR);
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}
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}
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FastRng/Float/Distributions/ChiSquareK4.cs
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FastRng/Float/Distributions/ChiSquareK4.cs
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using System;
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namespace FastRng.Float.Distributions
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{
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public sealed class ChiSquareK4 : Distribution
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{
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private const float K = 4.0f;
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private const float K_HALF = K * 0.5f;
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private const float K_HALF_MINUS_ONE = K_HALF - 1.0f;
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private const float CONSTANT = 0.252f;
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private static readonly float DIVISOR;
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static ChiSquareK4()
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{
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var twoToTheKHalf = MathF.Pow(2, K_HALF);
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var gammaKHalf = MathTools.Gamma(K_HALF);
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DIVISOR = twoToTheKHalf * gammaKHalf;
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}
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protected override float ShapeFunction(float x) => CONSTANT * ((MathF.Pow(x, K_HALF_MINUS_ONE) * MathF.Exp(-x * 0.5f)) / DIVISOR);
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}
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}
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