Added option to be deterministic

This commit is contained in:
Thorsten Sommer 2020-09-26 14:02:11 +02:00
parent 29a913843a
commit b26ba9ea90

View File

@ -55,34 +55,38 @@ namespace FastRng.Double
var ticks = now.Ticks;
this.mW = (uint) (ticks >> 16);
this.mZ = (uint) (ticks % 4294967296);
this.StartProducerThreads();
this.StartProducerThreads(deterministic: false);
}
public MultiThreadedRng(uint seedU)
{
this.mW = seedU;
this.mZ = 362436069;
this.StartProducerThreads();
this.StartProducerThreads(deterministic: true);
}
public MultiThreadedRng(uint seedU, uint seedV)
{
this.mW = seedU;
this.mZ = seedV;
this.StartProducerThreads();
this.StartProducerThreads(deterministic: true);
}
private void StartProducerThreads()
private void StartProducerThreads(bool deterministic = false)
{
this.producerRandomUint[0] = new Thread(() => this.RandomProducerUint(this.channelRandomUint.Writer, this.producerTokenSource.Token)) {IsBackground = true};
this.producerRandomUint[1] = new Thread(() => this.RandomProducerUint(this.channelRandomUint.Writer, this.producerTokenSource.Token)) {IsBackground = true};
this.producerRandomUint[0].Start();
this.producerRandomUint[1].Start();
if(!deterministic)
this.producerRandomUint[1].Start();
this.producerRandomUniformDistributedDouble[0] = new Thread(() => this.RandomProducerUniformDistributedDouble(this.channelRandomUint.Reader, channelRandomUniformDistributedDouble.Writer, this.producerTokenSource.Token)) {IsBackground = true};
this.producerRandomUniformDistributedDouble[1] = new Thread(() => this.RandomProducerUniformDistributedDouble(this.channelRandomUint.Reader, channelRandomUniformDistributedDouble.Writer, this.producerTokenSource.Token)) {IsBackground = true};
this.producerRandomUniformDistributedDouble[0].Start();
this.producerRandomUniformDistributedDouble[1].Start();
if(!deterministic)
this.producerRandomUniformDistributedDouble[1].Start();
}
#endregion
@ -127,7 +131,7 @@ namespace FastRng.Double
{
for (var n = 0; n < randomUint.Length; n++)
randomUint[n] = await channelReaderUint.ReadAsync(cancellationToken);
lock (syncUniformDistributedDoubleGenerators)
for (var n = 0; n < buffer.Length && !cancellationToken.IsCancellationRequested; n++)
buffer[n] = (randomUint[n] + 1.0) * 2.328306435454494e-10; // 2.328 => 1/(2^32 + 2)