Compare commits
11 Commits
Author | SHA1 | Date | |
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bcb9895dc0 | |||
02e6994b4f | |||
a75596d64b | |||
ae6aece08b | |||
6578d9a08e | |||
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4f038c81c5 | |||
c4abad94cc | |||
b72059dfa1 | |||
0d6c719148 | |||
42b7d4349d |
@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<RootNamespace>Exa</RootNamespace>
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<PackageId>ExaArray</PackageId>
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<Authors>Thorsten Sommer</Authors>
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@ -10,9 +10,9 @@
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<PackageProjectUrl>https://github.com/SommerEngineering/ExaArray</PackageProjectUrl>
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<PackageLicenseExpression>BSD-3-Clause</PackageLicenseExpression>
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<RepositoryUrl>https://code.tsommer.org/thorsten/ExaArray</RepositoryUrl>
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<PackageVersion>1.3.0</PackageVersion>
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<AssemblyVersion>1.3.0</AssemblyVersion>
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<FileVersion>1.3.0</FileVersion>
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<PackageVersion>1.4.1-rc</PackageVersion>
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<AssemblyVersion>1.4.1</AssemblyVersion>
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<FileVersion>1.4.1</FileVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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@ -1,5 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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namespace Exa
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{
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@ -8,7 +11,8 @@ namespace Exa
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/// to 4.6 quintillion (4,607,183,514,018,780,000) or 4.6 exa elements.
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/// </summary>
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/// <typeparam name="T">The desired type to use, e.g. byte, int, etc.</typeparam>
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public sealed partial class ExaArray1D<T>
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[Serializable]
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public sealed partial class ExaArray1D<T> : ISerializable
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{
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/// <summary>
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/// Unfortunately, this seems to be the maximal number of entries an
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@ -218,5 +222,72 @@ namespace Exa
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for (ulong n = 0; n < this.Length; n++)
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yield return this[n];
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}
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#region Store and load
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/// <summary>
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/// Stores the exa array into a stream. <b>Please read the remarks regarding security issues.</b>
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/// </summary>
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/// <remarks>
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/// The data stored in this way should never be part of a public API. Serializing and
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/// deserializing is not secure: an attacker can manipulate the data in a targeted
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/// manner to compromise the API server, etc.
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///
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/// This method does not dispose the stream.
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/// </remarks>
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public void Store(Stream outputStream)
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{
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var formatter = new BinaryFormatter();
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formatter.Serialize(outputStream, this);
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}
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/// <summary>
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/// Restores an exa array from the given stream. <b>Please read the remarks regarding security issues.</b>
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/// </summary>
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/// <remarks>
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/// The data loaded in this way should never be part of a public API. Serializing and
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/// deserializing is not secure: an attacker can manipulate the data in a targeted
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/// manner to compromise the API server, etc.
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///
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/// This method does not dispose the stream.
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/// </remarks>
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public static ExaArray1D<T> Restore(Stream inputStream)
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{
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var formatter = new BinaryFormatter();
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return formatter.Deserialize(inputStream) as ExaArray1D<T>;
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}
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#endregion
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#region Serialization
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/// <summary>
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/// This method serves for the serialization process. Do not call it manually.
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/// </summary>
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public void GetObjectData(SerializationInfo info, StreamingContext context)
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{
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info.AddValue("version", "v1");
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info.AddValue("strategy", this.OptimizationStrategy, typeof(Strategy));
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info.AddValue("length", this.Length);
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info.AddValue("chunks", this.chunks, typeof(T[][]));
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}
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private ExaArray1D(SerializationInfo info, StreamingContext context)
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{
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switch (info.GetString("version"))
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{
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case "v1":
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this.Length = info.GetUInt64("length");
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this.chunks = info.GetValue("chunks", typeof(T[][])) as T[][];
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this.OptimizationStrategy = (Strategy) info.GetValue("strategy", typeof(Strategy));
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break;
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}
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this.chunks[0] ??= new T[0];
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this.maxElements = this.OptimizationStrategy == Strategy.MAX_PERFORMANCE ? MAX_NUMBER_ELEMENTS_PERFORMANCE : MAX_NUMBER_ELEMENTS;
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this.maxArrayCapacity = this.OptimizationStrategy == Strategy.MAX_PERFORMANCE ? MAX_CAPACITY_ARRAY_PERFORMANCE : MAX_CAPACITY_ARRAY;
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}
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#endregion
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}
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}
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@ -1,11 +1,15 @@
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using System;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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namespace Exa
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{
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/// <summary>
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/// The two-dimensional exa-scale array. Can grow up to 18,446,744,073,709,551,615 elements in total.
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/// </summary>
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public sealed class ExaArray2D<T>
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[Serializable]
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public sealed class ExaArray2D<T> : ISerializable
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{
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/// <summary>
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/// The total number of possible elements.
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@ -15,7 +19,14 @@ namespace Exa
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private ulong sumLengthOrdinates = 0;
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// Chunk storage:
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private ExaArray1D<ExaArray1D<T>> chunks = new ExaArray1D<ExaArray1D<T>>(Strategy.MAX_PERFORMANCE);
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private readonly ExaArray1D<ExaArray1D<T>> chunks = new ExaArray1D<ExaArray1D<T>>(Strategy.MAX_PERFORMANCE);
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/// <summary>
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/// Constructs a two-dimensional exa-scale array.
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/// </summary>
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public ExaArray2D()
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{
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}
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/// <summary>
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/// Returns the current total number of elements across all dimensions.
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@ -72,5 +83,69 @@ namespace Exa
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this.chunks[indexAbscissa][indexOrdinate] = value;
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}
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}
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#region Store and load
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/// <summary>
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/// Stores the exa array into a stream. <b>Please read the remarks regarding security issues.</b>
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/// </summary>
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/// <remarks>
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/// The data stored in this way should never be part of a public API. Serializing and
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/// deserializing is not secure: an attacker can manipulate the data in a targeted
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/// manner to compromise the API server, etc.
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///
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/// This method does not dispose the stream.
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/// </remarks>
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public void Store(Stream outputStream)
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{
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var formatter = new BinaryFormatter();
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formatter.Serialize(outputStream, this);
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}
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/// <summary>
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/// Restores an exa array from the given stream. <b>Please read the remarks regarding security issues.</b>
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/// </summary>
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/// <remarks>
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/// The data loaded in this way should never be part of a public API. Serializing and
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/// deserializing is not secure: an attacker can manipulate the data in a targeted
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/// manner to compromise the API server, etc.
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///
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/// This method does not dispose the stream.
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/// </remarks>
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public static ExaArray2D<T> Restore(Stream inputStream)
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{
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var formatter = new BinaryFormatter();
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return formatter.Deserialize(inputStream) as ExaArray2D<T>;
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}
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#endregion
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#region Serialization
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/// <summary>
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/// This method serves for the serialization process. Do not call it manually.
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/// </summary>
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public void GetObjectData(SerializationInfo info, StreamingContext context)
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{
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info.AddValue("version", "v1");
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info.AddValue("length", this.Length);
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info.AddValue("chunks", this.chunks, typeof(ExaArray1D<ExaArray1D<T>>));
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}
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private ExaArray2D(SerializationInfo info, StreamingContext context)
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{
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switch (info.GetString("version"))
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{
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case "v1":
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this.sumLengthOrdinates = info.GetUInt64("length");
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this.chunks = info.GetValue("chunks", typeof(ExaArray1D<ExaArray1D<T>>)) as ExaArray1D<ExaArray1D<T>>;
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break;
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default:
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break;
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}
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}
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#endregion
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}
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Exa;
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@ -12,6 +13,7 @@ namespace ExaArrayTests
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[ExcludeFromCodeCoverage]
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public class ExaArray1DTests
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{
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[Serializable]
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private class TestClass
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{
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public int Age { get; set; }
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@ -734,5 +736,62 @@ namespace ExaArrayTests
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TestContext.WriteLine($"Performing 100M assignments took {t2Times.Average()} ms (average) by means of the max. performance strategy (min={t2Times.Min()} ms, max={t2Times.Max()} ms)");
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}
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[Test]
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[Category("cover")]
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[Category("normal")]
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public void StoreAndLoad01()
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{
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var exaA = new ExaArray1D<byte>();
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exaA.Extend(5_000_000);
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exaA[4_483_124] = 0xff;
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var filename = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
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using (var file = File.OpenWrite(filename))
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{
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exaA.Store(file);
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}
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using (var file = File.OpenRead(filename))
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{
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var exaB = ExaArray1D<byte>.Restore(file);
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Assert.That(exaA.Length, Is.EqualTo(exaB.Length));
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Assert.That(exaA[4_483_124], Is.EqualTo(0xff));
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Assert.That(exaB[4_483_124], Is.EqualTo(0xff));
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}
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File.Delete(filename);
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}
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[Test]
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[Category("cover")]
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[Category("normal")]
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public void StoreAndLoad02()
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{
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var exaA = new ExaArray1D<TestClass>();
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exaA.Extend(100);
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exaA[66] = new TestClass
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{
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Age = 55,
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};
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var filename = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
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using (var file = File.OpenWrite(filename))
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{
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exaA.Store(file);
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}
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using (var file = File.OpenRead(filename))
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{
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var exaB = ExaArray1D<TestClass>.Restore(file);
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Assert.That(exaA.Length, Is.EqualTo(exaB.Length));
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Assert.That(exaA[66].Age, Is.EqualTo(55));
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Assert.That(exaB[66].Age, Is.EqualTo(55));
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}
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File.Delete(filename);
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using Exa;
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using NUnit.Framework;
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@ -72,5 +73,31 @@ namespace ExaArrayTests
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arr[1, UInt64.MaxValue - 1] = 6;
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});
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}
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[Test]
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[Category("cover")]
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[Category("normal")]
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public void StoreAndLoad01()
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{
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var exaA = new ExaArray2D<byte>();
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exaA[5_000_124, 5_000_666] = 0xff;
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var filename = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
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using (var file = File.OpenWrite(filename))
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{
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exaA.Store(file);
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}
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using (var file = File.OpenRead(filename))
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{
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var exaB = ExaArray2D<byte>.Restore(file);
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Assert.That(exaA.Length, Is.EqualTo(exaB.Length));
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Assert.That(exaA[5_000_124, 5_000_666], Is.EqualTo(0xff));
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Assert.That(exaB[5_000_124, 5_000_666], Is.EqualTo(0xff));
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}
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File.Delete(filename);
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}
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}
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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@ -2,3 +2,5 @@
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ExaArray is a .NET library for exa-scale array-like structures. By using this library, it becomes possible to add up to 4.6 quintillion i.e. 4,607,183,514,018,780,000 elements into a one-dimensional array. When using `byte` for `T`, this would need approx. 4 EB of memory. The two-dimensional array can grow up to 18.4 quintillion i.e. 18,446,744,073,709,551,615 elements, though.
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Extending the data structure performs as O(n) with O(m+n) of memory. Accessing the data performs as O(1), though. For the generic type `T`, any .NET type can be used: The ExaArray uses managed memory.
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Storing to and loading from an arbitrary stream is supported. The data stored in this way should never be part of a public API. Serializing and deserializing is not secure: an attacker can manipulate the data in a targeted manner to compromise the API server, etc.
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Loading…
Reference in New Issue
Block a user