Compare commits
17 Commits
Author | SHA1 | Date | |
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bcb9895dc0 | |||
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a75596d64b | |||
ae6aece08b | |||
6578d9a08e | |||
b1fba18f7f | |||
4f038c81c5 | |||
c4abad94cc | |||
b72059dfa1 | |||
0d6c719148 | |||
42b7d4349d | |||
b124716f49 | |||
96b1fbf2b6 | |||
75aed77272 | |||
5fc0c90b11 | |||
7e00a48e67 | |||
ed9143f240 |
@ -0,0 +1,5 @@
|
|||||||
|
<component name="ProjectCodeStyleConfiguration">
|
||||||
|
<state>
|
||||||
|
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
|
||||||
|
</state>
|
||||||
|
</component>
|
@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
<TargetFramework>net5.0</TargetFramework>
|
||||||
<RootNamespace>Exa</RootNamespace>
|
<RootNamespace>Exa</RootNamespace>
|
||||||
<PackageId>ExaArray</PackageId>
|
<PackageId>ExaArray</PackageId>
|
||||||
<Authors>Thorsten Sommer</Authors>
|
<Authors>Thorsten Sommer</Authors>
|
||||||
@ -10,9 +10,9 @@
|
|||||||
<PackageProjectUrl>https://github.com/SommerEngineering/ExaArray</PackageProjectUrl>
|
<PackageProjectUrl>https://github.com/SommerEngineering/ExaArray</PackageProjectUrl>
|
||||||
<PackageLicenseExpression>BSD-3-Clause</PackageLicenseExpression>
|
<PackageLicenseExpression>BSD-3-Clause</PackageLicenseExpression>
|
||||||
<RepositoryUrl>https://code.tsommer.org/thorsten/ExaArray</RepositoryUrl>
|
<RepositoryUrl>https://code.tsommer.org/thorsten/ExaArray</RepositoryUrl>
|
||||||
<PackageVersion>1.2.0</PackageVersion>
|
<PackageVersion>1.4.1-rc</PackageVersion>
|
||||||
<AssemblyVersion>1.2.0</AssemblyVersion>
|
<AssemblyVersion>1.4.1</AssemblyVersion>
|
||||||
<FileVersion>1.2.0</FileVersion>
|
<FileVersion>1.4.1</FileVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
|
||||||
namespace Exa
|
namespace Exa
|
||||||
{
|
{
|
||||||
@ -8,7 +11,8 @@ namespace Exa
|
|||||||
/// to 4.6 quintillion (4,607,183,514,018,780,000) or 4.6 exa elements.
|
/// to 4.6 quintillion (4,607,183,514,018,780,000) or 4.6 exa elements.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">The desired type to use, e.g. byte, int, etc.</typeparam>
|
/// <typeparam name="T">The desired type to use, e.g. byte, int, etc.</typeparam>
|
||||||
public sealed partial class ExaArray1D<T>
|
[Serializable]
|
||||||
|
public sealed partial class ExaArray1D<T> : ISerializable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unfortunately, this seems to be the maximal number of entries an
|
/// Unfortunately, this seems to be the maximal number of entries an
|
||||||
@ -218,5 +222,72 @@ namespace Exa
|
|||||||
for (ulong n = 0; n < this.Length; n++)
|
for (ulong n = 0; n < this.Length; n++)
|
||||||
yield return this[n];
|
yield return this[n];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Store and load
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stores the exa array into a stream. <b>Please read the remarks regarding security issues.</b>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The data stored in this way should never be part of a public API. Serializing and
|
||||||
|
/// deserializing is not secure: an attacker can manipulate the data in a targeted
|
||||||
|
/// manner to compromise the API server, etc.
|
||||||
|
///
|
||||||
|
/// This method does not dispose the stream.
|
||||||
|
/// </remarks>
|
||||||
|
public void Store(Stream outputStream)
|
||||||
|
{
|
||||||
|
var formatter = new BinaryFormatter();
|
||||||
|
formatter.Serialize(outputStream, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restores an exa array from the given stream. <b>Please read the remarks regarding security issues.</b>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The data loaded in this way should never be part of a public API. Serializing and
|
||||||
|
/// deserializing is not secure: an attacker can manipulate the data in a targeted
|
||||||
|
/// manner to compromise the API server, etc.
|
||||||
|
///
|
||||||
|
/// This method does not dispose the stream.
|
||||||
|
/// </remarks>
|
||||||
|
public static ExaArray1D<T> Restore(Stream inputStream)
|
||||||
|
{
|
||||||
|
var formatter = new BinaryFormatter();
|
||||||
|
return formatter.Deserialize(inputStream) as ExaArray1D<T>;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Serialization
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method serves for the serialization process. Do not call it manually.
|
||||||
|
/// </summary>
|
||||||
|
public void GetObjectData(SerializationInfo info, StreamingContext context)
|
||||||
|
{
|
||||||
|
info.AddValue("version", "v1");
|
||||||
|
info.AddValue("strategy", this.OptimizationStrategy, typeof(Strategy));
|
||||||
|
info.AddValue("length", this.Length);
|
||||||
|
info.AddValue("chunks", this.chunks, typeof(T[][]));
|
||||||
|
}
|
||||||
|
|
||||||
|
private ExaArray1D(SerializationInfo info, StreamingContext context)
|
||||||
|
{
|
||||||
|
switch (info.GetString("version"))
|
||||||
|
{
|
||||||
|
case "v1":
|
||||||
|
this.Length = info.GetUInt64("length");
|
||||||
|
this.chunks = info.GetValue("chunks", typeof(T[][])) as T[][];
|
||||||
|
this.OptimizationStrategy = (Strategy) info.GetValue("strategy", typeof(Strategy));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.chunks[0] ??= new T[0];
|
||||||
|
this.maxElements = this.OptimizationStrategy == Strategy.MAX_PERFORMANCE ? MAX_NUMBER_ELEMENTS_PERFORMANCE : MAX_NUMBER_ELEMENTS;
|
||||||
|
this.maxArrayCapacity = this.OptimizationStrategy == Strategy.MAX_PERFORMANCE ? MAX_CAPACITY_ARRAY_PERFORMANCE : MAX_CAPACITY_ARRAY;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
151
ExaArray/ExaArray2D.cs
Normal file
151
ExaArray/ExaArray2D.cs
Normal file
@ -0,0 +1,151 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
|
||||||
|
namespace Exa
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The two-dimensional exa-scale array. Can grow up to 18,446,744,073,709,551,615 elements in total.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
public sealed class ExaArray2D<T> : ISerializable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The total number of possible elements.
|
||||||
|
/// </summary>
|
||||||
|
public const ulong MAX_NUMBER_ELEMENTS = ulong.MaxValue;
|
||||||
|
|
||||||
|
private ulong sumLengthOrdinates = 0;
|
||||||
|
|
||||||
|
// Chunk storage:
|
||||||
|
private readonly ExaArray1D<ExaArray1D<T>> chunks = new ExaArray1D<ExaArray1D<T>>(Strategy.MAX_PERFORMANCE);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a two-dimensional exa-scale array.
|
||||||
|
/// </summary>
|
||||||
|
public ExaArray2D()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the current total number of elements across all dimensions.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Performance: O(1)
|
||||||
|
/// </remarks>
|
||||||
|
public ulong Length => this.sumLengthOrdinates;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets an element of the array.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Getting a value: When asking for elements which are not yet allocated, returns <c>default(T)</c>. Performance: O(1).
|
||||||
|
///
|
||||||
|
/// Setting a value: The underlying data structure gets extended on demand as necessary. The array can and will grow
|
||||||
|
/// on demand per index. For example, the abscissa index 5 might have allocated memory for 15 elements while abscissa
|
||||||
|
/// index 16 have allocated memory for 1,000 elements.
|
||||||
|
///
|
||||||
|
/// Performance, when the memory is already allocated: O(1)
|
||||||
|
/// Performance to extend on demand: O(n)
|
||||||
|
///
|
||||||
|
/// On the abscissa, you extend up to 1,152,921,504,606,850,000 entries. Across all dimensions, you can have 18,446,744,073,709,551,615
|
||||||
|
/// elements on total.
|
||||||
|
/// </remarks>
|
||||||
|
/// <exception cref="ArgumentOutOfRangeException">Throws, when you tried to extend more than 1,152,921,504,606,850,000 elements on the abscissa
|
||||||
|
/// or you tried to extend to more than 18,446,744,073,709,551,615 elements in total.</exception>
|
||||||
|
public T this[ulong indexAbscissa, ulong indexOrdinate]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.chunks.Length == 0 || indexAbscissa >= this.chunks.Length || indexOrdinate >= this.chunks[indexAbscissa]?.Length)
|
||||||
|
return default(T);
|
||||||
|
|
||||||
|
return this.chunks[indexAbscissa][indexOrdinate];
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if(this.chunks.Length == 0 || indexAbscissa >= this.chunks.Length)
|
||||||
|
this.chunks.Extend(indexAbscissa - this.chunks.Length + 1);
|
||||||
|
|
||||||
|
this.chunks[indexAbscissa] ??= new ExaArray1D<T>(Strategy.MAX_PERFORMANCE);
|
||||||
|
if(this.chunks[indexAbscissa].Length == 0 || indexOrdinate >= this.chunks[indexAbscissa].Length - 1)
|
||||||
|
{
|
||||||
|
var extendBy = (indexOrdinate - this.chunks[indexAbscissa].Length) + 1;
|
||||||
|
if(extendBy > MAX_NUMBER_ELEMENTS - this.sumLengthOrdinates)
|
||||||
|
throw new ArgumentOutOfRangeException($"It is not possible to extend more than {MAX_NUMBER_ELEMENTS} total elements across all dimensions.");
|
||||||
|
|
||||||
|
this.chunks[indexAbscissa].Extend(extendBy);
|
||||||
|
this.sumLengthOrdinates += extendBy;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.chunks[indexAbscissa][indexOrdinate] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Store and load
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stores the exa array into a stream. <b>Please read the remarks regarding security issues.</b>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The data stored in this way should never be part of a public API. Serializing and
|
||||||
|
/// deserializing is not secure: an attacker can manipulate the data in a targeted
|
||||||
|
/// manner to compromise the API server, etc.
|
||||||
|
///
|
||||||
|
/// This method does not dispose the stream.
|
||||||
|
/// </remarks>
|
||||||
|
public void Store(Stream outputStream)
|
||||||
|
{
|
||||||
|
var formatter = new BinaryFormatter();
|
||||||
|
formatter.Serialize(outputStream, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restores an exa array from the given stream. <b>Please read the remarks regarding security issues.</b>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The data loaded in this way should never be part of a public API. Serializing and
|
||||||
|
/// deserializing is not secure: an attacker can manipulate the data in a targeted
|
||||||
|
/// manner to compromise the API server, etc.
|
||||||
|
///
|
||||||
|
/// This method does not dispose the stream.
|
||||||
|
/// </remarks>
|
||||||
|
public static ExaArray2D<T> Restore(Stream inputStream)
|
||||||
|
{
|
||||||
|
var formatter = new BinaryFormatter();
|
||||||
|
return formatter.Deserialize(inputStream) as ExaArray2D<T>;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Serialization
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method serves for the serialization process. Do not call it manually.
|
||||||
|
/// </summary>
|
||||||
|
public void GetObjectData(SerializationInfo info, StreamingContext context)
|
||||||
|
{
|
||||||
|
info.AddValue("version", "v1");
|
||||||
|
info.AddValue("length", this.Length);
|
||||||
|
info.AddValue("chunks", this.chunks, typeof(ExaArray1D<ExaArray1D<T>>));
|
||||||
|
}
|
||||||
|
|
||||||
|
private ExaArray2D(SerializationInfo info, StreamingContext context)
|
||||||
|
{
|
||||||
|
switch (info.GetString("version"))
|
||||||
|
{
|
||||||
|
case "v1":
|
||||||
|
this.sumLengthOrdinates = info.GetUInt64("length");
|
||||||
|
this.chunks = info.GetValue("chunks", typeof(ExaArray1D<ExaArray1D<T>>)) as ExaArray1D<ExaArray1D<T>>;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
103
ExaArrayTests/ExaArray2DTests.cs
Normal file
103
ExaArrayTests/ExaArray2DTests.cs
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.IO;
|
||||||
|
using Exa;
|
||||||
|
using NUnit.Framework;
|
||||||
|
|
||||||
|
namespace ExaArrayTests
|
||||||
|
{
|
||||||
|
[ExcludeFromCodeCoverage]
|
||||||
|
public class ExaArray2DTests
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
[Category("cover")]
|
||||||
|
[Category("normal")]
|
||||||
|
public void CreatingNormalSize01()
|
||||||
|
{
|
||||||
|
var arr = new ExaArray2D<int>();
|
||||||
|
|
||||||
|
// Empty array must have length = 0:
|
||||||
|
Assert.That(arr.Length, Is.EqualTo(0));
|
||||||
|
|
||||||
|
// Try to access some points, which should return default(T):
|
||||||
|
Assert.That(arr[0, 0], Is.EqualTo(default(int)));
|
||||||
|
Assert.That(arr[1_000_000, 1_000_000], Is.EqualTo(default(int)));
|
||||||
|
|
||||||
|
// Even after accessing some points, there should be no space allocated i.e. length is still 0:
|
||||||
|
Assert.That(arr.Length, Is.EqualTo(0));
|
||||||
|
|
||||||
|
// Write an int to a position:
|
||||||
|
arr[500, 500] = 4_756;
|
||||||
|
|
||||||
|
// Now, we have 500 empty "rows" + 1 "row" with 501 (0-500) elements:
|
||||||
|
Assert.That(arr.Length, Is.EqualTo(501));
|
||||||
|
|
||||||
|
// Should be possible to read out the value:
|
||||||
|
Assert.That(arr[500, 500], Is.EqualTo(4_756));
|
||||||
|
|
||||||
|
// Change the value:
|
||||||
|
arr[500, 500] = 100;
|
||||||
|
Assert.That(arr[500, 500], Is.EqualTo(100));
|
||||||
|
|
||||||
|
// Still the same size:
|
||||||
|
Assert.That(arr.Length, Is.EqualTo(501));
|
||||||
|
|
||||||
|
// Add another value in the same "row":
|
||||||
|
arr[500, 499] = 499;
|
||||||
|
Assert.That(arr[500, 499], Is.EqualTo(499));
|
||||||
|
Assert.That(arr[500, 500], Is.EqualTo(100));
|
||||||
|
|
||||||
|
// Now, we should have still 501 elements, because
|
||||||
|
// we added the new value "below" the previously:
|
||||||
|
Assert.That(arr.Length, Is.EqualTo(501));
|
||||||
|
|
||||||
|
// Add another value in the same "row", but higher:
|
||||||
|
arr[500, 1_000] = 6;
|
||||||
|
Assert.That(arr[500, 499], Is.EqualTo(499));
|
||||||
|
Assert.That(arr[500, 500], Is.EqualTo(100));
|
||||||
|
Assert.That(arr[500, 1_000], Is.EqualTo(6));
|
||||||
|
|
||||||
|
// Now we should have more elements:
|
||||||
|
Assert.That(arr.Length, Is.EqualTo(1_001));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[Category("cover")]
|
||||||
|
[Category("normal")]
|
||||||
|
public void CreatingHugeSize01()
|
||||||
|
{
|
||||||
|
var arr = new ExaArray2D<int>();
|
||||||
|
arr[0, 1_000_000] = 47;
|
||||||
|
Assert.Throws<ArgumentOutOfRangeException>(() =>
|
||||||
|
{
|
||||||
|
arr[1, UInt64.MaxValue - 1] = 6;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
[Category("cover")]
|
||||||
|
[Category("normal")]
|
||||||
|
public void StoreAndLoad01()
|
||||||
|
{
|
||||||
|
var exaA = new ExaArray2D<byte>();
|
||||||
|
exaA[5_000_124, 5_000_666] = 0xff;
|
||||||
|
|
||||||
|
var filename = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
|
||||||
|
using (var file = File.OpenWrite(filename))
|
||||||
|
{
|
||||||
|
exaA.Store(file);
|
||||||
|
}
|
||||||
|
|
||||||
|
using (var file = File.OpenRead(filename))
|
||||||
|
{
|
||||||
|
var exaB = ExaArray2D<byte>.Restore(file);
|
||||||
|
|
||||||
|
Assert.That(exaA.Length, Is.EqualTo(exaB.Length));
|
||||||
|
Assert.That(exaA[5_000_124, 5_000_666], Is.EqualTo(0xff));
|
||||||
|
Assert.That(exaB[5_000_124, 5_000_666], Is.EqualTo(0xff));
|
||||||
|
}
|
||||||
|
|
||||||
|
File.Delete(filename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
<TargetFramework>net5.0</TargetFramework>
|
||||||
|
|
||||||
<IsPackable>false</IsPackable>
|
<IsPackable>false</IsPackable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# ExaArray
|
# ExaArray
|
||||||
ExaArray is a .NET library for exa-scale array-like structures. By using this library, it becomes possible to
|
ExaArray is a .NET library for exa-scale array-like structures. By using this library, it becomes possible to add up to 4.6 quintillion i.e. 4,607,183,514,018,780,000 elements into a one-dimensional array. When using `byte` for `T`, this would need approx. 4 EB of memory. The two-dimensional array can grow up to 18.4 quintillion i.e. 18,446,744,073,709,551,615 elements, though.
|
||||||
add up to 4.6 quintillion i.e. 4,607,183,514,018,780,000 elements into one array. When using `byte` for `T`,
|
|
||||||
this would need approx. 4 EB of memory.
|
|
||||||
|
|
||||||
Extending the data structure performs as O(n) with O(m+n) of memory. Accessing the data performs as O(1), though.
|
Extending the data structure performs as O(n) with O(m+n) of memory. Accessing the data performs as O(1), though. For the generic type `T`, any .NET type can be used: The ExaArray uses managed memory.
|
||||||
For the generic type `T`, any .NET type can be used: The ExaArray uses managed memory.
|
|
||||||
|
Storing to and loading from an arbitrary stream is supported. The data stored in this way should never be part of a public API. Serializing and deserializing is not secure: an attacker can manipulate the data in a targeted manner to compromise the API server, etc.
|
Loading…
Reference in New Issue
Block a user