This commit is contained in:
Thorsten Sommer 2020-07-28 19:03:19 +02:00
parent cdfe8574bf
commit d71c66daf9
2 changed files with 150 additions and 7 deletions

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namespace Exa
{
public sealed class EArray1D
{
}
}

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ExaArray/ExaArray1D.cs Normal file
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using System;
using System.Collections.Generic;
namespace Exa
{
/// <summary>
/// This class represents an one-dimensional array with the ability to grow up
/// to 4.4 quintillion (4,410,000,000,000,000,000) or 4.4 exa elements.
/// </summary>
/// <typeparam name="T">The desired type to use, e.g. byte, int, etc.</typeparam>
public sealed class ExaArray1D<T>
{
/// <summary>
/// Unfortunately, this seems to be the maximal number of entries an
/// C# array can hold e.g. of uint. Due to this limitation, this is
/// also the maximum number of possible chunks.
/// </summary>
private const int MAX_CAPACITY_ARRAY = 2_100_000_000;
/// <summary>
/// The total number of possible elements.
/// </summary>
public const ulong MAX_NUMBER_ELEMENTS = 4_410_000_000_000_000_000;
// Chunk storage:
private T[][] chunks = new T[1][];
/// <summary>
/// Creates an empty one-dimensional exa-scale array.
/// </summary>
public ExaArray1D() => this.chunks[0] = new T[0];
/// <summary>
/// Extends the array's capacity by some extend.
/// </summary>
/// <remarks>
/// Please ensure, that neither the <c>extendBy</c> parameter nor the total number of
/// elements can exceed 4,410,000,000,000,000,000. Otherwise, an <c>ArgumentOutOfRangeException</c>
/// will be thrown. You can use the <see cref="MAX_NUMBER_ELEMENTS"/> constant to perform checks.
///
/// Performance: O(n) where n is the new total number of elements
/// Memory: O(n+m) where <c>n</c> is the necessary memory for the previously elements, and <c>m</c>
/// is the memory needed for the desired new capacity.
/// </remarks>
/// <param name="extendBy">Extend this array by this number of elements. Cannot exceed 4,410,000,000,000,000,000.</param>
/// <exception cref="ArgumentOutOfRangeException">Throws, if either the total number of elements or the
/// <c>extendBy</c> argument exceeds the limit of 4,410,000,000,000,000,000 elements.</exception>
public void Extend(ulong extendBy = 1)
{
if(extendBy > MAX_NUMBER_ELEMENTS || this.Length + extendBy >= MAX_NUMBER_ELEMENTS)
throw new ArgumentOutOfRangeException($"It is not possible to extend more than {MAX_NUMBER_ELEMENTS} elements.");
this.Length += extendBy;
int availableInCurrentChunk = MAX_CAPACITY_ARRAY - this.chunks[^1]?.Length ?? 0;
if (extendBy >= (ulong)availableInCurrentChunk)
{
// Extend the current chunk to its max:
var extendedInner = new T[MAX_CAPACITY_ARRAY];
Array.Copy(this.chunks[^1], extendedInner, this.chunks[^1].Length);
this.chunks[^1] = extendedInner;
//
// Now, adding as much new chunks as necessary:
//
ulong leftOver = extendBy - (ulong) availableInCurrentChunk;
if(leftOver == 0)
return;
do
{
int allocating = leftOver >= MAX_CAPACITY_ARRAY ? MAX_CAPACITY_ARRAY : (int)leftOver;
leftOver -= (ulong) allocating;
// First, we allocate space for the new chunk:
var extendedOuter = new T[this.chunks.Length + 1][];
Array.Copy(this.chunks, extendedOuter, this.chunks.Length);
this.chunks = extendedOuter;
// Now, we allocate the inner array i.e. the new chunk itself:
this.chunks[^1] = new T[allocating];
} while (leftOver > 0);
return;
}
// Extend the current chunk as necessary:
var extendedChunk = new T[(this.chunks[^1]?.Length ?? 0) + (int)extendBy];
Array.Copy(this.chunks[^1], extendedChunk, this.chunks[^1].Length);
this.chunks[^1] = extendedChunk;
}
/// <summary>
/// Gets the currently available number of possible values i.e. the capacity of the array.
/// </summary>
/// <remarks>
/// Performance: O(1)
/// </remarks>
public ulong Length { get; private set; } = 0;
/// <summary>
/// Gets or sets a value at a certain position.
/// </summary>
/// <remarks>
/// Performance: O(1)
/// </remarks>
/// <param name="index">The desired position in the exa-scale array. The index is zero-based.</param>
/// <exception cref="IndexOutOfRangeException">Throws, if the index exceeds <see cref="MAX_NUMBER_ELEMENTS"/> or
/// the desired index is not available due to missing extending.</exception>
public T this[ulong index]
{
get
{
if(index >= MAX_NUMBER_ELEMENTS)
throw new IndexOutOfRangeException();
int chunkIndex = (int) (index / (ulong)MAX_CAPACITY_ARRAY);
int elementIndex = (int) (index - (ulong) chunkIndex * MAX_CAPACITY_ARRAY);
return this.chunks[chunkIndex][elementIndex];
}
set
{
if(index >= MAX_NUMBER_ELEMENTS)
throw new IndexOutOfRangeException();
int chunkIndex = (int) (index / (ulong)MAX_CAPACITY_ARRAY);
int elementIndex = (int) (index - (ulong) chunkIndex * MAX_CAPACITY_ARRAY);
if (chunkIndex >= this.chunks.Length || elementIndex >= this.chunks[chunkIndex].Length)
throw new IndexOutOfRangeException();
this.chunks[chunkIndex][elementIndex] = value;
}
}
/// <summary>
/// Yields an enumerator across all elements.
/// </summary>
/// <remarks>
/// Performance: O(n)
/// Memory: O(1)
/// </remarks>
/// <returns>An enumerator across all elements.</returns>
public IEnumerable<T> Items()
{
for (ulong n = 0; n < this.Length; n++)
yield return this[n];
}
}
}